Difficulty categories and more (0.82)

Anyone know what difficulty level puts the AI on the "same" level as the human player? I.e. with no handicaps and anticipating most human tactics? Is it "normal" or "gifted"?

I'm playing a game on "gifted" and finding it a totally different (and better) experience than when playing "normal".

- Game pace seems to be slower and civs seem to build up slower (and so far their civ scores are much lower)

- The Yor and Drengin have declared war on me and they actually pose a threat

- I'm no longer making insane amounts of money through tourism (admittedly I'm playing a slightly smaller galaxy though)

- The other civs are more or less friendly with me, which they should generally be, as I'm "Benevolent"

- I'm having to work quite hard to balance the needs of my empire in terms of development versus defence, I've got a real game on my hands (last game I played as "normal" I easily culture-flipped one AI planet after another and had runaway tourism income)

I hope this is a sign of things to come, as the AI can only get better from here :)

 

 

 

27,579 views 2 replies
Reply #1 Top

The AI is not fully implemented yet, so if you know what you are doing, none of the difficulty settings should provide any challenge.  Perhaps the smaller maps present a good challenge because the smaller the map the less ability the human players has to overcome with micro strategy.

Upon release, I'd expect this:

Every level below Normal - For the younger audience(12 and below)

Normal and One level above Normal - Pretty even for your casual audience

One level below the hardest setting - Pretty even for your experienced audience

Hardest setting - The top 5% of players will say it's too easy and the rest will never beat it.