Available Planetary Improvements not updating with technology

I have researched the required technologies for xeno factories and xeno research laboratories some time ago, as well as Research Institutes now (upgrades xeno labs), but on my planets, i can only build "Research Laboratory" and "Basic Factory" (the starter versions of those buildings, 2 tech levels behind for labs, one for industry.)

 

Known issue?  Am I missing something?  Any suggestions (new game likely to fix it?)  New buildings like the technological capital are showing up ok.

16,059 views 17 replies
Reply #1 Top

This is the current behavior of the game, but the game automatically schedules the upgrades as the basic building is completed.This allows you to get the benefit of the base structure while building up to the highest researched level structure.

But, will this behavior be changed???

Reply #2 Top

Thanks.  I did not notice the buildings upgrading to the higher tier, but they are in fact doing that.  Seems very odd to have "basic factory" and "xeno farm" in the build list when "xeno" is essentially a tech level, and my labs should be at it.  Unless I'm going crazy, Gal Civ 2 let you just build the newer structure directly, which is why I found this so odd.

Reply #3 Top

One possibility would be to rename the list entry  as simply "Industry" or "Factory". At minimum the behaviour definitely needs to be explained, I got wielded out when I was rushing buildings and then I checked back and it looked like nothing had been built! The hologram representing incomplete structure threw me off.

Reply #4 Top

Quoting Lucky, reply 1

But, will this behavior be changed???
End of Lucky's quote

Why would you want it to? 

Quoting Lucky, reply 1

This allows you to get the benefit of the base structure while building up to the highest researched level structure.
End of Lucky's quote

This is good

Reply #5 Top

Quoting Lucky, reply 1
This is the current behavior of the game, but the game automatically schedules the upgrades as the basic building is completed.This allows you to get the benefit of the base structure while building up to the highest researched level structure.
End of Lucky's quote

There is a problem with this however, if you have the manufacturing capacity to build say, the Xeno Factory, in one turn, you cannot do so as you are forced to build the Basic Factory and then the Xeno Factory next turn.

Reply #6 Top

Quoting Lavo_2, reply 5

There is a problem with this however, if you have the manufacturing capacity to build say, the Xeno Factory, in one turn, you cannot do so as you are forced to build the Basic Factory and then the Xeno Factory next turn.
End of Lavo_2's quote

Ah, i see what your saying.  But the current method is much better early-mid game before you have enough capacity to build an improvement +base in one turn as your getting the benefit of the base while building the improvement.

Reply #7 Top

Quoting a0152570, reply 6


Quoting Lavo_2,

There is a problem with this however, if you have the manufacturing capacity to build say, the Xeno Factory, in one turn, you cannot do so as you are forced to build the Basic Factory and then the Xeno Factory next turn.



Ah, i see what your saying.  But the current method is much better early-mid game before you have enough capacity to build an improvement +base in one turn as your getting the benefit of the base while building the improvement.

End of a0152570's quote

The overflow of the manufacturing queue goes into the bit bucket at this beta level. In GC2 (and I would hope in GC3 before release) the overflow goes into the next project in the queue.

Reply #8 Top

That doesn't help as you cannot choose the advanced building right off of the bat, iirc, which is needed if one is to properly allocate the manufacturing capability needed to construct the building in a single turn.

Reply #9 Top

Thank you for the feedback on this.

Reply #10 Top

I would agree I'd expect to have the option to only build the more advanced version of a building once it's researched, as building the simpler version first and then upgrading it doesn't make sense in an in character way. For instance I wouldn't build a early 20th century car factors today and then upgraded it to a modern much more automated one, I'd build the modern factory in the first place though I would upgrade or replace any existing old factory.

 

I can appriciate the in game advantage of building the old building first them upgrading, but in the real world you would never aim to do that so it seems strange.

Reply #11 Top

This is a good thing, as long as a few things are in place for the official release:

 

1)  The manufacturing cost of the Highest buildable tech is the sum of its cost minus the cost of its predecessors:

             Example:

                             [Tech 3 Factory cost] = [Tech 3 Factory cost] - ( [Tech 2 Factory cost] + [Tech 1 Factory cost] )

2)  If the player chooses to build a Factory, and has the capabilities of building the Tech 3 version in 1 turn, it should still only take 1 turn

 

3)  IMPORTANT:  If I want to build a factory (and I cannot do so in 1 turn), the entire factory should upgrade FIRST in cue...

            Example:  

---------------------------------------------------------------------------------------------------------------------

                      Turn 1:

                             Cue:   1)  [TECH 1 FACTORY] = (Have techs for Tech 3 factory)

                                       2)  [TECH 1 FARM]

 

                       Turn 1 completes:  Tech 1 Factory is built      (if player has production in 1 turn to complete Tech 2, then Tech 2 factory is built)

---------------------------------------------------------------------------------------------------------------------

                       Turn 2:

                              Cue:  1) [TECH 2 FACORY] = (Overflow production from turn one goes here)

                                       2) [TECH 1 FARM]

                       Turn 2 completes:  Tech 2 Factory is built

---------------------------------------------------------------------------------------------------------------------

                       Turn 3:

                              Cue:  1) [TECH 3 FACTORY] = (Overflow production from turn two goes here)

                                       2) TECH 1 FARM]

                        Turn 3 completes:  Tech 3 Factory is built

---------------------------------------------------------------------------------------------------------------------

                       Turn 4:

                              Cue:  1) [TECH 1 FARM] = (Overflow production from turn three goes here)

 

Reply #12 Top

Quoting Lucky, reply 7

In GC2 *snip* the overflow goes into the next project in the queue.
End of Lucky's quote

Untrue, SP (and MP) was lost, however, the costs to fund this production was refunded. For example, a +10 SP @ 20% social prod racial bonus needed 9bcs to be funded. If a player wanted to purchase 10SP directly it would have costed him between 50 to 80 bcs. As you can see, the refund only helps a little and for optimal results, one had to micro SP & MP on all planets in order to fully use the specific production.

Quoting econundrum1, reply 10

I would agree I'd expect to have the option to only build the more advanced version of a building once it's researched, as building the simpler version first and then upgrading it doesn't make sense in an in character way. For instance I wouldn't build a early 20th century car factors today and then upgraded it to a modern much more automated one, I'd build the modern factory in the first place though I would upgrade or replace any existing old factory.
 
I can appriciate the in game advantage of building the old building first them upgrading, but in the real world you would never aim to do that so it seems strange.
End of econundrum1's quote

The technological difference between a Basic to a Xeno whatever is merely a few weeks of doing research, not a whole century. Personally I always found it unrealistic in how fast new technologies could be obtained in GC, so for me research doesn't represent the actual research but more an industrial adaptation to make technologies economically viable. The same procedure happens nowadays likewise, except rare scientific institutes or some few exceptions nobody actually uses the latest technology.

Reply #13 Top

If you turn off auto-upgrade in the governor panel of a world then the various versions of buildings become available.  I'll admit I never tried building them in one pass though, I prefer to start w the small building and work my way up.

Reply #14 Top

Quoting ManiiNames, reply 13

If you turn off auto-upgrade in the governor panel of a world then the various versions of buildings become available.  I'll admit I never tried building them in one pass though, I prefer to start w the small building and work my way up.
End of ManiiNames's quote

Umm, I never tried turning that off so I hadn't seen that. Interesting, even with it on though I'm not sure the default should be to make new buildings follow the upgrade path.

Reply #15 Top

We could have a vote.  I'm for new buildings following the upgrade path. 

I have never been in a position where I could build a modern building in one turn, never.  I can only imagine it is a tiny fraction of the players who do get there.  It seems a very extreme condition.  I have no problem letting people have it both ways, but I think the defaults should be the settings comfortable and useful to the most players.

Reply #16 Top

Greatly prefer the upgrade path, as building something in a single pass seems quite unlikely unless I was applying huge amounts of money to the problem.

I will normally turn off auto-upgrade early on in a new colony's development, because I want to build say some factories but not invest the effort in upgrading them to megafactories until I get certain other things up and running.  Reasoning is a factory gives +25% prod, but each additional increase is only another 5%.  

Reply #17 Top

I think it's going to depend if you are a min/max type player or prefer immersion.

 

Obviously there is a game mechanical advantage here if your the former, but if your the later it seems silly e.g. it's like going to build a modern factory today and starting by building an 18th century steam powered one then upgrading it to a modern electricly powered roboticly automated one. No way in reality would that be the cheap and sensible way of most economically building the modern factory.

 

In all honesty it's not vastly important to me I just note it as something a little odd and silly and of course first time players tend to wonder why the can't build the new version of a building they just researched it's only later they figure out they have to build the base version and wait for it to upgrade.