Shipyard Efficiency

Given that the smallest unit of time in game is a single turn, can a single shipyard produce a ship in anything less than a turn?

Is is possible to parallel build ships, given sufficient resources (sponsors) so that multiple ships per turn are completed? Yes I realize there is a distance penalty, so it may not be practicle, but still...

In addition can is there an upper limit of sponsors for a given yard at which point adding more does not increase the production capacity of the yard

If this has been asked/answered previously a link or title would be appreciated.

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Reply #1 Top


Given that the smallest unit of time in game is a single turn, can a single shipyard produce a ship in anything less than a turn?
End of quote
they have stated in the dev streams thier intent is for production overflow-1, meaning the maximum you can build is completing one ship and completing 99% of the next ship so you cant actually build more than one ship per turn but you can come really close to it

Reply #2 Top

So if you cannot produce more that one per turn there's no benefit to over supplying resources. Makes sense, I'll need to be more cognizant of the supply chain and logistics to balance the micro and macro management aspects. Maybe there's a 'rule of thumb' in there some place.

Thanks.