Dev Stream (Friday, January 9th) at 3pm EST, Noon Pacific

Galactic Civilizaions III - Vertical

The first livestream for Galactic Civilizations III is happening today!  We are glad to be back and I know you have a ton of questions ready to be answered.  Today we'll be talking about what's going on with GCIII and taking as many questions as we can.  

Come on over to our Stardock Twitch channel and join us for our live broadcast today at 3pm EST!

After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes.

Update: Replay is on YouTube

21,905 views 17 replies
Reply #1 Top

Hey folks!

Whats in store for the political parties & government system? And for the politics/ideology in general?

Will there be occupations, rebellions, uprisings etc.?

Thx!

Reply #2 Top

Please see questions that have started on this link :)  Dev Stream Friday January 9th?

Multiplayer

Some questions in this post Multiplayer Insight  Have you ever thought about having a multi-player dev stream over the course of several weeks with different non-stardock players?

  1. Will multi-player get another look at an run through before release?
  2. Lobby isn't generating all information on the games, could there be more information added to the lobby to tell people about the game type?
  3. Could you add additional information in the diplomacy for multi-player games such as chat in trading screens?
  4. Suggestion make it easier to see it's your turn when not on the main screen.
  5. When playing the game where the same main race is being played by multiple players such as human Altarians and AI Altarians, maybe have the race colors be shifted slightly automatically so they don't appear on the mini map as the same race color?
  6. Could you add more players to multi-player games please even if only AI?  Although by games release I would love to have a long game going on with 6-8 people where we get together daily/weekly for several hours to continue our game for however long it lasts.
General play

General game play questions.
  1. Will the UP selections be increased.  In a normal game with UP on frequent by turn 100-150 you have had a chance to vote on almost all of them if not all.
  2. When will the tech tree speed be added to the map screen or has this been scrapped?
  3. A while back I had suggested using resources as a requirement or need for additional terraforming options.  Paul said he liked the suggestion but haven't seen or heard anything on if this may happen?  Thoughts?
  4. Possible bug put more information on Galaxy settings.  Abundant habitable planets seem to be bad/broken in 0.61, I've selected this option in several games the first 18 stars I came across only 5 had habitable planets one of which had 2.  To me abundant habitable planets should be 1 on almost all stars with several with 2, 3 or 4?  Am I incorrect?  This appears to be an issue where it's set to something else for one game you exit to menu and go back in change to abundant and start new game it doesn't apply correctly to the next game.
  5. When putting a ship in the shipyard to build, say 5 colony ships so that way one doesn't have to keep going back to select a new ship every time a ship is built, and one gets a new model because of technology being researched, why doesn't the shipyard auto change these ships to the newest make?  This would be a pain to have to go in and change the list every time a new make becomes available.
  6. What do the purple tile bonus icons indicate?  When playing the Altarians they don't seem to match up with any specific building types like the others do.  For instance "Orange" tile icons indicate it's a manufacturing bonus of some sort, "Dark Blue" indicates research bonus, "Yellow" indicates economic bonus, "Light blue" indicates either influence or morale, and "Red" indicates military/defense.  Answer by peregrine23 "Tourism"
  7. By Larsenex When can we expect to see the next size up in Map sizes?
  8. By Larsenex When will we get more coherent and aggressive AI?
  9. By Larsenex When is the approximate month for (release of) the combat viewer?
  10. By Bamdorf What is the plan for the ship designations (supply, escort...etc).
  11. By Bamdorf In GC2 (Still a great game) there is now a community update working (nearly finished, I think) on  getting the AI to use their tech trees and build out their colonies properly in Twilight of the Arnor.   What testing is being planned to check this in GC3?
  12. By Bamdorf When I am building a ship if I wish to micromanage the use of credits, I have to switch back and forth between the planet screen and the shipyard to see if I am getting the ship in the right number of turns.   Is there someway this could be made less cumbersome?
  13. By Bamdorf When might we see ship commanders in GC3 and will they gain experience?  Answer Seilore "They have stated in the past dev streams this would be in a future expansion or DLC."

Race Specific Questions
 
Questions regarding race, some I asked before in previous posts Dev Stream after you were done for the year sorry...
  1. Yor question:  In Galactic Civilizations II Twilight of Arnor the Yor had a dampening effect in their ZOA where the top speed of ships would be reduced.  Is this going to continue in Galactic Civilizations III?
  2. Altarian question:  Why does it seam the Altarians don't get as many terraforming options as other races...
Reply #3 Top

Yes Please Seilores thread...

 

Mega Map sizes...when?

Reply #4 Top

Production and research not carrying over.  It's micro hell.  Where is this on the priority list?

Reply #5 Top

The standard ship designs generated by the blueprint system are often not what is needed (i.e. you often need one weapon type but not the corresponding defense), but the blueprint system itself is very cool. Is there any chance we will see an in-game blueprint editor?

Reply #6 Top

That would be nice to have.

Reply #7 Top

The only question I care about is whether we can have a diplomatic option to have closed borders. I hated in GalCiv II where the Ai would just come into my territory and colonize an area that they could only get to through my territory. It's the same in GalCiv. I'd like to see closed borders option. Thanks.

Reply #8 Top

The Yor and Drengin science and manufacturing buildings are significantly worse than the base equivalents used by the Terrans, Alterians, and Iridium (10%/20%/30%/40%/50% vs. 25%/30%/40%/55%/75%). Is this on purpose?

Reply #9 Top

Can we get any word on the major characteristics of the final 2 factions or the traits planned for the current ones?

Reply #10 Top

Looking forward to the YouTube version as I'm Twitchless. :)

Reply #11 Top

Updated with replay. :)

Reply #12 Top

Quoting Island, reply 11

Updated with replay. :)
End of Island's quote

 

Perfect timing sir! :thumbsup:

Reply #13 Top

Test.  Please ignore.  Nothing to see here.  I wish I could delete this, but I don't see a delete post option.

 

 

Reply #14 Top

The new Ideology Tree looks amazing! I can't wait to see it fully fleshed out.

 

Now something must be done about the Tech Tree though. It's boring by comparison. :(

Reply #15 Top

Random question/request.

Will the ships from the ship design contest and the honorable mentions be available for download in the Steam workshop at some point?

Reply #16 Top

The finalists in the contest will have their ships included in the game upon release.

 

Reply #17 Top

In my opinion desaturated colors are nice.. especially that purple. But would be cool if you could customize a color for your faction with option to choose color, saturation etc.

Named space regions/features would be nice touch, but if it will be include, i hope they would be renamable.. or you can add option that players can name these space features themselves when they first discover them.

I hope space between stars is bigger for larger maps and loose clusters though. You know, space is vast and right now everything feels like next door.