Early game

forgot what worked in GCII

Im the first few games I've started I've been a bit lost. I remember colonizing planets asap is important, but I'm not sure what to build. With how the new economy works should I still rush buy a factory or two in my capital or first few planets? Is planet specialization important? I'm also a bit confused with approval now that there are no taxes. How is it important now?

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Reply #1 Top

Population is the key now to the economy. Starting off with a farm or two would not hurt at all. Approval is important as it gives you bonuses at high levels and reduce levels of work when too low. You control morale by both buildings and making wealth (replacement for taxes).

Reply #2 Top

It seems odd that making wealth improves moral.  Either way thanks, that helped me get my planets going.

 

One thing that is still confusing is what does everything do? I see some things say things like +production, +food, or lots of other things that are familiar, but I don't remember how they worked in GCII, or maybe how they work different now. With no in-game tooltips or help file is there a resource somewhere that gives more information on the details of game mechanics?

Reply #3 Top

I tend to start out with a factory for every planet, followed by farms and hospital and then finally some sort of wealth/research/influence/more factory buildings depending on what I want that planet to do (taking into account its bonuses of course!)

Reply #4 Top

"It seems odd that making wealth improves moral."    This is not odd at all in fact it makes perfect since. If the economy is strong which mean people can make more and if they make more they can spend more. Which means that they can spend money on luxury items which in turn can bring up a populations moral.  Works in the real world so it makes since that it is put into the game.

Reply #5 Top

" This is not odd at all in fact it makes perfect since. If the economy is strong which mean people can make more and if they make more they can spend more. Which means that they can spend money on luxury items which in turn can bring up a populations moral.  Works in the real world so it makes since that it is put into the game."


Do you know if tourism is accounted for in the approval/wealth scheme? I get huuuuge amounts of $ from just unlocking it.

Reply #6 Top

I guess the wealth/approval interaction was counter intuitive because in GCII you were taxing the population for the money (which people don't like). Now that the game doesn't have a tax slide bar it still felt like I was taking their money (aka taxing them). I'll have to think about the system from a balance standpoint a bit more.

 

I understand and like how getting a new colony going is a combination of factories/farms/hospitals. I'll be focusing on that more now. 

Reply #7 Top

I do believe it does