Constructor frenzy

I spoke about this as an aside in another post. But it requires its own thread.

 

From the middle of the game onward, I find myself usually cranking hosts of constructors to create/improcve starbase. It's so mauch that moving the constructors around and selecting the item to improve in the starbase becomes more than 75% of everything I am doing. This is because:

1) I have to remember which Starbase can still be improved, so occasionaly I have t check starbase before I send constructors

2) Once a constructor has reached a starbase I must order the upgrade

 

Point (1) could be adressed by assigning sponsors to starbase. And as I believe that shipyards should be upgradable to starbases (and then unmovable), this could fit well... A planet would sponsor either a starbase or a shipyard.

Point (2) could be be addressed by have a construction queue in the starbase, so that you're not bothered everytime to choose the next obvious improvement.

 

Yves

12,588 views 2 replies
Reply #1 Top

The devs have already addressed this here:

We have played with several options for building Starbases.

In early builds the player would build a starbase from a planets production queue, this tended to slow the players ability to both build up their worlds, and build up their Starports. In short it was not fun and slowed down the game.
We also considered having starbase create their own production, by mining systems, asteroids etc. This quickly became too complicated, and you ended up treating each starbase like a planet, which got out of control fast.
We went back to a modified version of the GC2 model of using constructors, because in short it felt more fun. The primary difference is that in GC2 you can make constructors, with multiple modules, so you can send over a ship that will let you build 3 modules in one push, or even more late game. Hopefully this will cut down on the constructor spam, yet still let players do some of the more fun tactics, like quickly rushing up a Military base on you border, when a war starts.

That said we will be polishing this up as the betas continue, and the governors screen and rally points, which will be coming in beta 2, should make the monument of these constructors, starbases, and ship yards, much simpler.

End of quote

Reply #2 Top

Just watch out for a bug when using constructors. At this time, a starbase may not have more construction points than modules that could be installed. If sending another constructor will push the stored number of construction points beyond this limit, the constructor will orbit the starbase instead of adding to the construction point pool. This is more likely to happen if you are using constructors with multiple constructor modules.