Can I get hulls have weapons built in?

^

I would like to get a hull to have weapons made into them like the UP bill with transports.

help!

13,636 views 8 replies
Reply #1 Top

No, this isn't possible. Ship-components can only have one Category.

Reply #2 Top

Can I redo some stuff if I get the right compiler? What languages do I need?

Reply #3 Top

And is there a way to ues the map editor effectively on immense maps?

I also want alot of races and planets higher than class 20 something in the editor?

Darca said you would help me.

Reply #4 Top

Quoting AEmpiresStar, reply 2

Can I redo some stuff if I get the right compiler? What languages do I need?
End of AEmpiresStar's quote

No, a compiler wouldn't do you any good. Most of the game (including the actual game-mechanics) are hardcoded. As for most of the actually accessible parts, you only need to know XML and how to use a text-editor in order to modify them.

Quoting AEmpiresStar, reply 3
And is there a way to ues the map editor effectively on immense maps?
End of AEmpiresStar's quote

Use Randomize All until the map is roughly how you want it, and then edit the rest manually. That's a lot less time-consuming than placing everything by hand. There may be some other things you could do to increase efficiency, but I don't know them. I'm not that familiar with the map editor, as I've hardly used it.

Quoting AEmpiresStar, reply 3
I also want alot of races and planets higher than class 20 something in the editor?
End of AEmpiresStar's quote

You can only have 10 major races active in a game, and the base-PQ is limited to 26. That's hardcoded.

Quoting AEmpiresStar, reply 3
Darca said you would help me.
End of AEmpiresStar's quote

Warum bin ich nicht überrascht? <_<

Reply #5 Top

^ lol Gaunathor.

but there has to be a way to do the hard coding our selves. What do we need to do it?

and my name is DARCA

 

DARCA ;)

Reply #6 Top

Quoting DARCA1213, reply 5
but there has to be a way to do the hard coding our selves. What do we need to do it?
End of DARCA1213's quote

Either access to the source code of the game and a copy of Visual Studio 2003 (which doesn't work on Win Vista and above), or reverse-engineering the game (which is illegal last I checked).

Reply #7 Top

Yeah I think honestly the way forward might be to find a way to patch VS2003 to work on Windows 7/8/9.  Perhaps petition Microsoft to open-source it since it's ten years old?