First impressions

Still a lot to do :) 

For me, it wasn't quite clear why I couldn't build on an "arid" tile until i researched the respective technology (at least that's what I think "unlocked" it). 

The "things to do or end turn" button works quite well. However, when visiting a colony that way, it would be nice to have a rough indication where the colony is on the star map - right on the colony screen (maybe a small star map as mouseover for the colony name?) 

18,165 views 6 replies
Reply #1 Top

The new tech tree is kind of confusing to me, It took me a game or 2 to figure it out properly, i think i figured it out anyway. It definitely takes a bit of adjusting to after so much GalCivII lol.

 

The game is BEAUTIFUL omg i just sat there looking at earth and my ships for like.....i don't even know how many minutes lol

 

Reply #2 Top

The game is surprisingly stable. Aside from the fact it hates how fast I click my mouse. :P

Reply #4 Top

The "tech tree" actually isn't implemented yet, just a tech selector.  I'm still trying to figure it out, but it seems some techs allow refinements (production bonus to factories, or making them cheaper to build, or cheaper to maintain for instance) ... I can't tell yet whether the refinements for an improvement propagate to its upgrade replacement.  You do start over with the three refinement slots for the upgrade, but there seems to be an indication of % bonus to the improvment after upgrading when the previous tile had the refinement researched (but I haven't yet verified whether the % bonus might just have been due to 'adjacent' bonuses).

Reply #5 Top

My other enjoyment is watching the trolls complain about the price. LOL.

Reply #6 Top

Once the penny drops, they'll wish they had purchased the Founders Edition. :D

 

And yeah, the game sure is pretty at this stage.