Need help with 3DS file converted to Mesh file

3DS file Mesh file

I am in the need of free software that would convert my 3DS files into Mesh files for the mod I am working on. I have Blender, GIMP 2, ESI 6.01 which is junk and crashes, MeshLab. None of them listed software will convert from 3DS file into Mesh file. If you can help me with this issue I would be grateful.

6,030 views 9 replies
Reply #1 Top

I'm away from my computer at the minute so can't remember the exact name of the program I use. I will have a look tomorrow night for you.

I use a 3ds to obj converter, Ill get back to you on the name. Then use Softimage to convert that to xsi and then the covertxsi tool with sins to a mesh file! 

Im sure there's an easier way but it works for me!

All the tools I use are listed on this forum somewhere! 

 

Edit:

just had a quick look on the forums. It's 3D object converter. Can be downloaded here: http://soase.x90x.net/?i=xsi/Tutorials/tools.html

Reply #2 Top

Thank you for the help. I will take a look at the link and see if it works for my project. Thank you again.

Reply #3 Top
This page can't be displayed
  • Make sure the web address http://soase.x90x.net is correct. Not sure why I got this message when looking up the link you gave me.
Reply #4 Top

Quoting grimreaper11, reply 3
http://soase.x90x.net/?i=xsi/Tutorials/tools.html
End of grimreaper11's quote

The link is good. What country are you in?

Reply #6 Top

ZombiesRus5, I am checking out your youtube video right now but my softimage which I just updated to 7.5 will not load 3DS files. So I can't even go through the steps on your video.

Reply #7 Top

Use the 3d object converter tool to convert the 3ds file to obj format. Then open it in softimage.

import the obj file rather than open it in softimage.

As far as I understand Sins models need to be exported as an xsi file before being converted to a mesh file. 

Reply #8 Top

Thank you all for your help but I just found the most easy way to convert the 3DS file into a mesh file and it added standard_1.highMaterial and standard_2.highMaterial now I can add the animations, LODs, UV,s. This was a great success after looking for the needed program for two days.

 

 The source I used was NeoAxis game Engine. All I needed to do was add my 3Ds file into the resource editor with a new file named sins so I could find it easy. I then imported the ship 3DS model into the game engine. After I had the ship in the resource editor I need to create the mesh for the ship because the game Engine does not use 3DS in it's engine. The ship had 39 sources that needed to be converted into .mesh so that the engine would let you use it for any game that uses .Mesh files. It was an easy task. All I need to do was edit the model import and select all unused sources. Then create Mesh with selected sources. After that go down to create files which will give you sins\yourshipname.mesh with standard_1.highMaterial and standard_2.highMaterial.