Texture adding/creating problem

Hi, I'm having a little difficulty adding custom textures to Windowblinds 8.01. I'm running Winodows 8 pro with an Nvidia GTX 770 graphics card.

Here's what I'm doing, firstly I'll open up Windowblinds configuration

Then I'll click on "Texture" on the right

Then I click on "Create effect" at the bottom

Now I get a window with Window frame, Taskbar and Start Menu texture. Under Window Frame I click "Create new from image..."

Browse to a suitable image and hit open, a "Create texture" window opens. I click on the part of the image I want to use, then click "File->Save texture".

Default save folder goes to C:\Users\Public\Documents\Stardock\WindowBlinds\Textures so I use that and save as a .tga file

Create texture window closes, leaving me with the Create Texture effect window, but instead of the texture I just created, a completely white box is selected and my new texture is nowhere to be seen :(

If I try to open the texture in a paint package that handles .tga files, it says "There was an unspecified error while opening the file".

Is there a bug in the texture creation in Windowblinds at the moment or am I doing something wrong?

5,232 views 3 replies
Reply #2 Top

Sorry yes I'm using 64 bit.

You want the image I'm using to make a texture? Any image fails for me Ive not found one that works.

Reply #3 Top

Mine doesn't fail out but regardless it would crash if I was messing around in that area a few times regardless.  Yeah, whichever image you're trying to use may help as well as which settings you're taking advantage in the dialog.  I mean we could be using entirely different texture formats for all I know and its best to match the environment as much as possible.  Not to mention just because mine saved doesn't mean there isn't necessarily a problem that just hasn't surfaced.

I tried to use procmon to find out what was writing it but it'll take more effort than that it seems.  It does look like its using WPF to write the file out so anything under this key could be relevant:

HKLM\SOFTWARE\Wow6432Node\Microsoft\Avalon.Graphics\

 

In the least, I'll likely need the information I asked for above at the very least.  This may very well fall under the scope of a Windows issue without grabbing additional info since the trace I saw showed Microsoft using the video card driver to process it.  I would also suggest looking in Event Viewer under:

 

Windows Logs\Application

Application and Services Logs\Microsoft\Windows\Diagnostic-Performance\Operational

Application and Services Logs\Microsoft\Windows\Resource-Exhaustion-Detector\Operational

Application and Services Logs\Microsoft\Windows\WER-Diagnostics\Operational

 

Just look for anything under the time period of when you were trying to make new textures.  You can ignore anything that isn't either yellow or red so it won't take but maybe 2 minutes.