City Snaking - Question

Is it just me? or does City snaking seem somewhat limited? It seems you can only initially do it of your main tile, obviously, but after you're forced into, I think.. 2 subtiles per side of that tile? Am I missing something? Does someone know the rules for this better than me, and can give 'tips' on snaking? 

12,529 views 9 replies
Reply #1 Top


SD really pulled back from what snaking used to be in the betas. They didn't want to have the player gain an advantage over the AI by being able to snake out to resources like Forests and Rivers for extra bonuses.

Many of the community still appriciate the snaking concept and utilize Parrotmath's snaking mod: https://forums.elementalgame.com/444851/page/7/#3399218

 

Reply #2 Top

I think something should be in the game to protect resources and / or areas. Granted you do have the outposts and their ability to hinder movement with caltrops.. but more would be nice.

 

I'm beginning to like this parrotmath dude.

 

Edit: looking at the description.. it does more than allow logging camps/ piers then? 

Reply #3 Top

I think snaking is wrong, only because the AI cant use it like we can.  I do what I can to snake, but I think the current balance is just about right.

Reply #4 Top

I've never felt the urge to snake seems like cheating or exploiting to me.

Reply #5 Top

The snaking mod only allows access for one to build logging camps and piers when your city grows near a forest or river. I have made other mods that allow one to build bridges to move your city past a river and grow on either side.

I like the idea of building an appropriate building when my city is next to a physical feature (like a pier or logging camp). But I do not take the concept to the extreme as one may expand their influence in a way to gather the most resources without outposts or connect cities without outposts by building structures close to each other, i.e. building a city that looks like a snake.

Reply #6 Top

I was thinking kinda.. that it'd be badass if you could essentially create a circle of 4-5 cities that, with heavily snaking essentially create a 'Caravan style" defense around your capital. Or block off a mountain pass. 

I like setting up defensive stuff.. I'd love to see more in this game along those lines. Being able to stand on the ramparts of the castled / fortress cities with your units would be nice. Having the enemy required to have some seige equipment to take a city would be nice. having preset garrisoned troops you could design would be nice. 

 

I agree if it was like this, it'd be unfair to the AI. But, its already largely slanted against it. I think I took out like 500 score points from a nation the other day who spent its entirety building Juggernauts, I used some of the strategic firespells to decimate a 20 stack rather quickly...

 

Reply #7 Top

Snaking can be very useful for making more city plots near you available. Once you extend your borders out 5 squares from the center there is a chance you will make a plot fertile enough to plant a city down. This is another reason to pump up your zoc on your cities. 

Reply #8 Top

Quoting Twentyslashdash, reply 6
I was thinking kinda.. that it'd be badass if you could essentially create a circle of 4-5 cities that, with heavily snaking essentially create a 'Caravan style" defense around your capital. Or block off a mountain pass. 
End of Twentyslashdash's quote

With or without the snaking mod, that is easy to do. Though the AI does not like it and fails to attack properly when you do -_-

Reply #9 Top

Quoting Illauna, reply 7
Snaking can be very useful for making more city plots near you available. Once you extend your borders out 5 squares from the center there is a chance you will make a plot fertile enough to plant a city down. This is another reason to pump up your zoc on your cities. 
End of Illauna's quote

I actually don't like that aspect of the game. Often when it happens, really crappy locations are the result and the AI likes moving in and settling....