[1.30 BUG] 'Commander' not getting set

I have a type of henchman that I call Admin.  It has the Veteran attribute so when my Fortress has Command Post, I can train a Commander with Administrator I, Administrator II, and Road Building.

Twice today after I had selected 'Commander', the second step only showed 'General' and did not show 'Commander'.   But then the third and fourth steps did show 'Commander'.

Note:  I use these to reduce unrest with the side benefit of road building.

 

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I have experienced this bug twice. Both times I noticed that the CPU was very busy when I selected the first trait. This is pure speculation on my part, but I think that the game did not have time to process the first trait selection before the second appears. Since then I always wait with the selection of traits if I think the CPU is very busy. This workaround seems to help me.