Did killing a planet give experience at one time?

PlanetData
allegiancePassiveGainRate 0.000347222
allegiancePassiveLossRate -0.000347222
allegianceFriendlyMaxGainRate 0.000694444
allegianceEnemyMaxLossRate -0.000694444
allegianceGainFromCultureMax 0.1
startingPopulationPercOfMax 0.5
healthOnColonize 200.0
healthRegenRatePercWhenBombed .000
considerBeingBombedTimeForHealthRegen 20
considerBeingBombedTimeForPopulationGrowth 240
populationGrowthPercWhenBombed 0.50
moduleConstructorRespawnTime 30
moduleConstructorRespawnTimeWithEnemies 300
baseTaxRatePerPopulation 0.025
planetBaseAllegianceAtDistanceCount 11
allegiance 1.00
allegiance 0.90
allegiance 0.80
allegiance 0.70
allegiance 0.55
allegiance 0.40
allegiance 0.25
allegiance 0.25
allegiance 0.25
allegiance 0.25
allegiance 0.25
planetCultureTakeOverPercWarning 0.15
experienceGainedForDestroying 400.0
scuttleTime 60.0
stripTime 9.1

18,496 views 8 replies
Reply #1 Top

not that I remember, but I'm pretty sure harpo will have most of the originals archived.

Reply #2 Top

Quoting myfist0, reply 1

not that I remember, but I'm pretty sure harpo will have most of the originals archived.
End of myfist0's quote

This would actually be a pretty cool feature if it worked.

 

Reply #3 Top

... I thought it did back in vanilla?! o_O

Reply #4 Top

Quoting boshimi336, reply 3

... I thought it did back in vanilla?!
End of boshimi336's quote

This

Reply #5 Top

I could have sworn I've leveled up Caps from planet bombing in the past. >_>

Reply #6 Top

Quoting boshimi336, reply 5

I could have sworn I've leveled up Caps from planet bombing in the past.
End of boshimi336's quote

I know I have, I thought I remember it happening in Rebellion too.  :S

Reply #7 Top

Yes, this has been present since Entrenchment at the very least. It also still is in vanilla Sins, as of Rebellion.

Reply #8 Top

experienceGainedForDestroying doesn't actually grant any XP for killing planets (or their population over time) in the present day version [1.82] of the game. At some point, there was probably an engine change that ignores that line completely for planets, but they kept the line in the entity files (too much busy work to remove that, I guess.) So that line is a no-op [NOP for assembly geeks].