Forbidden Worlds Version 2.0

More Questions on Forbidden Worlds DLC

A couple more questions dear forum goers! 

 

This is a request for information I haven't been able to find on the wiki. If you could point me towards the right place to find it, that would be awesome.


What are the society bonuses and artifacts added by the DLC? 

 

Is improving population on every planet better than improving trade? Does anyone have any idea what the numbers for this are?

 

Do "hidden" planetary bonuses have an effect regardless of whether or not they are seen? 

 

How do these work? E.g. anarchist society has a 25% penalty to everything.  Is that penalty a flat rate or based on the planet's known allegiance? 

 

I.e. your capital has anarchist society. Is the total allegiance 85, 75 or 75% of 110?

 

Is the UI supposed to reflect the changes? Or are you supposed to read the top of the info card, then apply the bonuses and penalties due to society,  then bonuses and penalties due to specialisation (industrial/social)?  And do those stack or they a flat rate?

 

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Reply #1 Top

Here is an OpenOffice spreadsheet about planet upgrades:

http://www.mediafire.com/download/insac6078uxpog7/planet_dev_1.52.ods

Here is a spreadsheet about planet bonuses:

http://www.mediafire.com/download/yqqx8dbteqofsd9/planet_bonuses_1.51.ods

There is no new artifacts in the DLC.

The optimal specialization path depends on planet type, current trade route length, distance from capital etc., I think there are other people more qualified to answer this.

I think planet bonuses are not active until you explored it.

I do not know the actual formulae, but at least for trade income, I previously did some experiments and have a guess.  The formula below yields a result with no more than 0.1 difference from the infocard number:

Trade Income = baseTradeIncomeRate * (1 + incomeRateBonusPerLongestNodeDistanceNode + research_%_bonus) * (1 + sum_%_planet_bonus) * (1 + specialization_bonus) * (1 + incomeRateGameSpeedScalar)

baseTradeIncomeRate = 1.  incomeRateBonusPerLongestNodeDistanceNode = 0.075 per jump.  incomeRateGameSpeedScalar = 0.15 for normal income speed.

The infocard/UI numbers already reflects all modifiers I believe.

Hope this helps.