[Bug] Tactical Summon Elemental


I've noticed this several times by now: there is some problem with the tactical version of summon air elemental.

The automatic 9*9 gust of Wind has several flaws, especially happenning on small and/or crowded maps with some impasssable terrain.

The direction toward which ennemy units are pushed back seems quite random  and has caused the following problem in several of my games:

* Sometimes the units are actually attracted to the tile where the summon spawns. This has the following consequences:

   - either the elemental does NOT spawn (but the mana is expanded and the surrounding units disabled unless they resist)

   - either the Elemental DOES spawn... on top of an ennemy unit (same tile).

The first case is a bit cheesy; the second just seems weird.

Either case looks rather unpolished... and it is sometimes quite annoying to not be able to predict which way the ennemy will be pushed :s

 

Thanks for all.

3,598 views 2 replies
Reply #1 Top

Fixed, thanks.

Reply #2 Top


Thank you ;)

Keep up the good work, this game is awesome in itself and it keeps getting better  :thumbsup: