[Bug] Tactical Summon Elemental
I've noticed this several times by now: there is some problem with the tactical version of summon air elemental.
The automatic 9*9 gust of Wind has several flaws, especially happenning on small and/or crowded maps with some impasssable terrain.
The direction toward which ennemy units are pushed back seems quite random and has caused the following problem in several of my games:
* Sometimes the units are actually attracted to the tile where the summon spawns. This has the following consequences:
- either the elemental does NOT spawn (but the mana is expanded and the surrounding units disabled unless they resist)
- either the Elemental DOES spawn... on top of an ennemy unit (same tile).
The first case is a bit cheesy; the second just seems weird.
Either case looks rather unpolished... and it is sometimes quite annoying to not be able to predict which way the ennemy will be pushed ![]()
Thanks for all.