I have a favor to ask of you, I have two problems with three custom bad guys, One doesn't spawn, one spawn but has no picture or icon or battle, just invisible, and the last spawns shows up correctly, has no attack or anything ;-;
Any help would be great.
Spawns with no attack
/UnitType>
<UnitType InternalName="Champion_Naja">
<DisplayName>Shi the Snake Queen</DisplayName>
<CreatureType>Beast</CreatureType>
<CanBeDesigned>0</CanBeDesigned>
<IsSovereign>0</IsSovereign>
<AllowGrouping>0</AllowGrouping>
<HasWages>0</HasWages>
<IsChampion>1</IsChampion>
<IsSovereign>0</IsSovereign>
<SpawnRating>1</SpawnRating>
<NPCSpawnLikelihood>100</NPCSpawnLikelihood>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Unrest</Attribute>
<Value>-5</Value>
<Provides>-5% Unrest in the city this unit is in</Provides>
<LevelMilestone InternalName="L1">
<Level>1</Level>
<UnitStat_Accuracy>85</UnitStat_Accuracy>
<UnitStat_Attack_Pierce>6</UnitStat_Attack_Pierce>
<UnitStat_ChanceToCrit>3</UnitStat_ChanceToCrit>
<UnitStat_CombatSpeed>24</UnitStat_CombatSpeed>
<UnitStat_Defense_Pierce>3</UnitStat_Defense_Pierce>
<UnitStat_HitPoints>39</UnitStat_HitPoints>
<UnitStat_Intelligence>1</UnitStat_Intelligence>
<UnitStat_Moves>4</UnitStat_Moves>
</LevelMilestone>
<SelectedAbilityBonusOption>Venomous2</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>ImmuneToCounterattack</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Dodge1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Dodge2</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Endurance1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Vicious_Level</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>CallousedHide</SelectedAbilityBonusOption>
<Treasure>
<Liklihood>100</Liklihood>
<GameModifier>
<ModType>Resource</ModType>
<StrVal></StrVal>
<Attribute>Gold</Attribute>
<BoolVal1></BoolVal1>
<Value>10</Value>
</GameModifier>
</Treasure>
<Backstory>Shi is the snake queen, her prime consort is the leech king. Baring many children, none are prized as much as her first born duaghter, The snake queen is a vicious opponent who strikes from the shadows unlike her mate. </Backstory>
<Medallions InternalName="">
<All>M_Serpent_Naja_Card.png</All>
</Medallions>
<AlwaysInTileCenter>0</AlwaysInTileCenter>
<AnimationPack>SandSerpantAnimationPack</AnimationPack>
<BattleAnimationBehavior>Melee</BattleAnimationBehavior>
<ClothMapScale>1.3</ClothMapScale>
<Color_Skin>108,104,88,255</Color_Skin>
<CutSceneDataPack>LurkUnitCutscenePack</CutSceneDataPack>
<EyeTexture>gfx/eyes/male_brown_eye.png</EyeTexture>
<InfoCardBackground>BG29_Swamp</InfoCardBackground>
<MaxScaleMainMap>1.2</MaxScaleMainMap>
<MaxScaleTacticalMap>1</MaxScaleTacticalMap>
<ModelPath>Gfx\HKB\Monsters\M_SandSerpent_Mesh_01.hkb</ModelPath>
<ModelScale>1.7</ModelScale>
<OnHitParticleName>Bloody_OnHit</OnHitParticleName>
<SkeletonPath>Gfx\HKB\Monsters\M_Serpent_Skeleton_01.hkb
</SkeletonPath>
<SoundPack>SoundPack_Snake</SoundPack>
<Texture_Skin>Gfx\HKB\Monsters\M_Serpents_Texture_01.png</Texture_Skin>
</UnitType>
Spawns with no graphic
<UnitType InternalName="Champion_HoarderSpider">
<DisplayName>Ame the Spider Queen</DisplayName>
<CreatureType>Beast</CreatureType>
<Class>Adventurer</Class>
<CreatureType>Twisted</CreatureType>
<Unique>1</Unique>
<CanBeDesigned>0</CanBeDesigned>
<WageOverride>1</WageOverride>
<IsNPC>1</IsNPC>
<IsChampion>1</IsChampion>
<IsSovereign>0</IsSovereign>
<SpawnRating>5</SpawnRating>
<NPCSpawnLikelihood>100</NPCSpawnLikelihood>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Unrest</Attribute>
<Value>-5</Value>
<Provides>-5% Unrest in the city this unit is in</Provides>
</GameModifier>
<LevelMilestone InternalName="L1">
<Level>1</Level>
<UnitStat_Accuracy>80</UnitStat_Accuracy>
<UnitStat_Attack_Pierce>16</UnitStat_Attack_Pierce>
<UnitStat_CombatSpeed>25</UnitStat_CombatSpeed>
<UnitStat_ChanceToCrit>1</UnitStat_ChanceToCrit>
<UnitStat_HitPoints>18</UnitStat_HitPoints>
<UnitStat_Moves>4</UnitStat_Moves>
</LevelMilestone>
<SelectedAbilityBonusOption>PathOfTheAssassin</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>ImmuneToCounterattack</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Maul</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>VitalStrike1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>VitalStrike2</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Tough</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Executioner1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Executioner2</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Quick</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Spell_LightningForm</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Dodge1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Spell_Shadowbolt</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>CallousedHide</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Vicious</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Endurance</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Large</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Daze</SelectedAbilityBonusOption>
</LevelMilestone>
<Treasure>
<Liklihood>100</Liklihood>
<GameModifier>
<ModType>Resource</ModType>
<StrVal></StrVal>
<Attribute>Gold</Attribute>
<BoolVal1></BoolVal1>
<Value>16</Value>
</GameModifier>
</Treasure>
</Backstory> Ame is the Spider Queen, Mother of all spiders, and right hand maiden to Shi the Snake Queen, and notable consort to the Leech Lord.</Backstory>
<Medallions InternalName="">
<All>M_Spider_BlackWidow.png</All>
</Medallions>
<AnimationPack>SpiderAnimationPack</AnimationPack>
<BattleAnimationBehavior>Melee</BattleAnimationBehavior>
<ClothMapScale>2.0</ClothMapScale>
<Color_Skin>13,13,14,255</Color_Skin>
<CutSceneDataPack>LargeSpiderUnitCutscenePack</CutSceneDataPack>
<EyeTexture>gfx/eyes/male_brown_eye.png</EyeTexture>
<InfoCardBackground>BG29_Swamp</InfoCardBackground>
<MaxScaleMainMap>0.72</MaxScaleMainMap>
<ModelPath>gfx/hkb/Monsters/M_Spider_Mesh_01.hkb</ModelPath>
<ModelScale>2.0</ModelScale>
<MovingSFX>TEMP_KnightMarching1</MovingSFX>
<OnAttackParticleName>Spider_Attack</OnAttackParticleName>
<OnHitParticleName>Spider_Hit</OnHitParticleName>
<SkeletonPath>Gfx\HKB\Monsters\M_Spider_Skeleton_01.hkb</SkeletonPath>
<SoundPack>SoundPack_LargeSpider</SoundPack>
<Texture_Skin>M_Spider_Texture_01.png</Texture_Skin>
</UnitType>
Doesn't Spawn
<?xml version="1.0" encoding="iso-8859-1"?>
<!-- Created with Elemental Quest Master --> <Quests>
<QuestDef InternalName="Quest_Give_me_Unit_147201345509">
<DisplayName>Call of the wolf lord</DisplayName>
<Description>Within the cave, you see, the wolf lord, sleeping, you wake him, do you let him follow you?</Description>
<IsStartingPointQuest>0</IsStartingPointQuest>
<ShortTextAccept>Yes</ShortTextAccept>
<ShortTextDeny>No</ShortTextDeny>
<RewardText>Wolf Lord</RewardText>
<QuestClass>Minor</QuestClass>
<Repeatable>0</Repeatable>
<TriggerType>TurnNumber</TriggerType>
<TriggerOrigin>EventLocation</TriggerOrigin>
<TriggerData>17</TriggerData>
<TriggerChance>100000</TriggerChance>
<PostTriggerChance>10000</PostTriggerChance>
<SpawnRating>1</SpawnRating>
<Image>K_Adventure.png</Image>
<Treasure>
<GameModifier InternalName="Reward1">
<ModType>Unit</ModType>
<Attribute>UnitJoinArmy</Attribute>
<StrVal>Champion_GreatWolf</StrVal>
<UnitClass>Champion</UnitClass>
<Value>1</Value>
</GameModifier>
</Treasure>
<QuestObjectiveDef>
<ObjectiveID>0</ObjectiveID>
<QuestEnd>1</QuestEnd>
</QuestObjectiveDef>
</QuestDef>
</Quests>
nternalName="Champion_GreatWolf">
<DisplayName>Duke the Wolf Lord</DisplayName>
<CreatureType>Beast</CreatureType>
<CreatureType>Champion</CreatureType>
<CanBeDesigned>0</CanBeDesigned>
<IsSovereign>0</IsSovereign>
<IsNPC>1</IsNPC>
<IsChampion>1</IsChampion>
<HasWages>0</HasWages>
<SpawnRating>3</SpawnRating>
<LevelMilestone InternalName="L1">
<Level>1</Level>
<UnitStat_Accuracy>90</UnitStat_Accuracy>
<UnitStat_Attack_Pierce>12</UnitStat_Attack_Pierce>
<UnitStat_ChanceToCrit>9</UnitStat_ChanceToCrit>
<UnitStat_CombatSpeed>32</UnitStat_CombatSpeed>
<UnitStat_Defense_Pierce>5</UnitStat_Defense_Pierce>
<UnitStat_HitPoints>27</UnitStat_HitPoints>
<UnitStat_Intelligence>4</UnitStat_Intelligence>
<UnitStat_Moves>5</UnitStat_Moves>
</LevelMilestone>
<SelectedAbilityBonusOption>Trigger_Fear</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Counterattack</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Spell_Howl</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Endurance1</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>PackTactics</SelectedAbilityBonusOption>
<Treasure>
<Liklihood>100</Liklihood>
<GameModifier>
<ModType>GiveItem</ModType>
<StrVal></StrVal>
<Attribute>Loot_WolfPelt</Attribute>
<BoolVal1>1</BoolVal1>
<Value></Value>
</GameModifier>
</Treasure>
<Backstory>Not all wolves grow old and pass on, Duke is the Lord of the wolves, He is a massive animal with large jaws. Known to bite travelers in half, He can be bound for long periods of time with the promise of ice cold....
<Medallions InternalName="">
<All>M_Wolf_GreatWolf_Card.png</All>
</Medallions>
<AnimationPack>WolfAnimationPack</AnimationPack>
<BattleAnimationBehavior>Melee</BattleAnimationBehavior>
<Color_Skin>175,160,155</Color_Skin>
<CutSceneDataPack>WolfUnitCutscenePack</CutSceneDataPack>
<EyeTexture>gfx/eyes/male_brown_eye.png</EyeTexture>
<InfoCardBackground>BG21_Plains</InfoCardBackground>
<ModelPath>gfx/hkb/Monsters/M_Wolf_Mesh_01.hkb</ModelPath>
<ModelScale>2</ModelScale>
<OnAttackParticleName>Bite_Attack</OnAttackParticleName>
<OnHitParticleName>Bloody_OnHit</OnHitParticleName>
<SkeletonPath>Gfx\HKB\Monsters\M_Wolf_Skeleton_01.hkb</SkeletonPath>
<SoundPack>SoundPack_Wolf1</SoundPack>
<TacticalModelScale>2</TacticalModelScale>
<Texture_Skin>M_Wolf_Texture_01.png</Texture_Skin>
</UnitType>