(1.00) Acid, Poison, and Tame countdowns/cooldowns displaying incorrectly or not at all

I noticed that when my troops were poisoned or hit with acid by spiders, the marker that appeared over their info card sometimes told me what the countdown was before it could be launched again from the spider (eg - 3 turns with Acid 1), or how long it would last when "fresh" (Acid 2 and poison 3, iirc).  Neither of these indicators would update as turns passed.  This leads to not knowing when my troops would stop taking damage.  Probably just an incorrect variable (string) call for the display.

As a secondary issue, when targeting *with* acid 1 (my sovereign was a Beast Lord and tamed one of those annoying Rock Spiders), damage would show as zero even though the acid would indeed cause damage to the target.  Not sure what the issue is there, as the damage was usually more than 1 so it wasn't a rounding issue.

5,113 views 4 replies
Reply #1 Top

Edit - after further review, I've noticed there's also an issue that appears with the "tame" cooldown.  The turns do not reliably decrease on its display, although it does come available again after the appropriate 10 turns (in the most recent case, while still saying it had 2 turns left on its cooldown).  

Just to clarify, the mechanics seem to work fine; all of the above are only display issues.

Reply #2 Top

If what you're saying is happening, where the cooldown timers aren't displaying the cooldowns appropriately, that needs to be fixed. AFAIK other traits' cooldowns show their time correctly, but it might be worth checking out. It could be possible that just the beast traits down display properly.

Reply #3 Top

That's a good guess - I hadn't noticed it happening before I rolled out my beastmaster.

Reply #4 Top

I've noticed with Tame that if I cast Command on my Sovereign, it stops updating the displayed cooldown timer.  It will still finish its cooldown on the right turn, I just lost the ability to tell when that will be.  I haven't tried it with any other spells or abilities with cooldowns, but it probably affects more than Tame.