[1.0 Bug?] Battle Cry

Battle Cry has currently no cooldown. I do not know if this is a bug or working as intended.

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Reply #1 Top

Wow. It's certainly at the end of the Commander line, but I can't imagine it's intentional that it can be used constantly since all other traits have a cooldown of 5 or so. All you'd have to do is make a Commander get high enough level to get it, boost his initiative, and then win every battle.

If this does get nerfed (which it should), some of the other Commander traits could use a bit of a boost, especially those leading up to it.

Reply #2 Top

hmm it's been like that since the trait was added to the commander tree (patch 0.80 or something?)

the downside of this spell is the 1 turn cast time, so you basically sacrifice the commanders turn to speed up the next turn for everyone else. it's pretty strong, especially with a sov like Carrodus who starts with Tactician I and can immediately go for Tactician 2, 3 and then Battlecry at level 5.

also, i think it doesn't work like "command" - command basically gives you an extra turn. if the "commanded" unit would have been next in line, it gets two turns in a row. battle cry seems to act more like a large one time boost to initiative (similar to the old "impulsive trait -> +50 init on turn 1), so the units act earlier then they normally would, but they don't actually get additional turns.