Damage Calculation Formula and Hull Restore rate?
Hi all.
I have been searching the forum for the function of armor. And I have been readint that armor effectively increases "max hull" with 5 % per armorpoint according to this formula: Effective hull=Hull*(1+0,05*AP), where AP is armor point.
Now the same threads also states that it is better to invest in armor than in hull since the former also affects Hull regeneration. I was just wondering. Is hull regen a function of armor. When I look at the entity-files for different ships, the hull regen seems to be a fixed value, not a function of armorpoints.
My second question. By searching the forum I have come to the conclusion that final damage is calculated using this formula:
Final Damage=Weapondamage*(1-Shild mitigation)*1/(1+0,05*AP)*Bonusfrom_attack_type*PositivBuffs*(1-NegativeBuffs).
Where again AP is armor points and Bonus_from_attack_type refers to the bonus aquired from damage type vs armor type (eg anti_ligth damage vs light armor).
Is this the correct formula or have I missed something.
Sincerely
/N