Damage Calculation Formula and Hull Restore rate?

Hi all.

I have been searching the forum for the function of armor. And I have been readint that armor effectively increases "max hull" with 5 % per armorpoint according to this formula: Effective hull=Hull*(1+0,05*AP), where AP is armor point.

Now the same threads also states that it is better to invest in armor than in hull since the former also affects Hull regeneration. I was just wondering. Is hull regen a function of armor. When I look at the entity-files for different ships, the hull regen seems to be a fixed value, not a function of armorpoints.

 

My second question. By searching the forum I have come to the conclusion that final damage is calculated using this formula:

Final Damage=Weapondamage*(1-Shild mitigation)*1/(1+0,05*AP)*Bonusfrom_attack_type*PositivBuffs*(1-NegativeBuffs).

Where again AP is armor points and Bonus_from_attack_type refers to the bonus aquired from damage type vs armor type (eg anti_ligth damage vs light armor).

Is this the correct formula or have I missed something.

 

Sincerely

/N

15,030 views 2 replies
Reply #1 Top

Hull technologies tend to increase both max hull points and hull regen rate...

Armor techs tend to only increase armor....

Armor is usually considered better because it is instantaneous...for example, if I have ships fighting on the front line and some of them are damaged, they will immediately benefit from the armor (as a form of damage reduction) but will not immediately benefit from max hull increases (since it would take time to regenerate that hull)...even undamaged ships still have to regenerate hull up to the new HP max when a hull tech is researched...

Additionally, armor makes absolute hull regen (such as that from a repair bay or repair ability) more "valuable"...if I have a ship with 200 hull and a hoshiko (which repair bots can repair 20 HP/s), that hoshiko is essentially regenerating 10% of the max HP per second...if a hull tech adds a 10% bonus to max HP, then the hoshiko would only be regenerating ~9% of the max HP per second (20/220)...

On the other hand, if I have gain 2 armor points, I in effect would have 220 hull...but the hoshiko is still regenerating 10% of my max HP...so, fixed hull regen rates are more meaningful for targets with higher armor since armor makes each individual HP point "last longer"...

The only advantage of hull techs is that they help passive regen (which armor does not help with)....however, in most circumstances the armor is going to be more valuable...

Reply #2 Top

Thanks Selecueia for clearing that up to me. Was getting frustrated when reading about "armor helps regen" and I couldnt seem to find that it did.

 

sincerely

/N