Diplomacy : breaking an agreement one turn after it's done
I've been quite frustrated by repeated AI's behavior of breaking an economic/trade/technology treaty only one or two turns after you've paid a lot of gildar to obtain it.
Has anyone been faced to the same pb ? Any explanations (perhaps - but I'm not sure - it was because of the Forge of the Overlord penalty, which is in itself a problem - https://forums.elementalgame.com/443114/page/1/#3346248 and https://forums.elementalgame.com/443114/page/1/#3346248) .
Shouldn't treaties be binding, or at the very least a heavy penalty imposed for breaking them ? And if the AI can break treaties, why can't you ?
As a sidenote, having the Alliance tech so late pretty much makes it useless for effective use (I mean, helping or having help from an ally in case of war) - I've never used it that way (on expert), it just gives me the diplo victory. Something could perhaps also be done here...
