[Bug][.80] Enemy takes Counter damage, without actual Counter Attack

I've been noticing an interesting new glitch the past few days. Every now and then, after a combat melee attack, the attacker will suffer damage (often dying) without any animation taking place. After finally having it happen in a combat round where enough counter-able attacks took place, I can finally say with certainty that this is utilizing the Counter Attacker mechanic.

Normally, this wouldn't bother me one bit, except, there is an actual problem here. When the glitch happens to a Warrior with Uncontrolled Rage, the "partial counter" doesn't proc splash damage as it should, so adjacent targets are not properly effected, undermining part of the reason for taking the trait (especially when paired with the Counter-Attack-with-anything Trait, and a sword/dagger, which allows for two counter-attacks per round). It also just kind of looks silly, to have a unit take more damage than it dealt in attack, for no readily apparent reason = P

ETA: After more observation, I will note that this almost always happens when the unit in question is going to die from the "counter". I can't remember for certain if it has ever happened when the unit in question does *not* die. It also does not *always* happen when the unit dies from the "counter", but happens more than often enough to be a nuisance, as adjacent units which *should* be dying from splash damage are very pointedly *not* dying.

10,228 views 5 replies
Reply #1 Top

I haven't noticed this bug from countered units dying, but I have when I attack a unit stack with counter and kill one or more units within the stack.  Lots of times I've seen sword-wielding skeleton companies get attacked by my swordsmen, lose one or two, then see my guys' health drop with no counterattack visual.

Reply #2 Top

In my situation, the issue also does not occur when the attack is dodged (a correct counter-attack then follows, dealing splash damage as normal), only when the attack lands successfully.

Reply #3 Top

Also noticed today that auto-counters don't proc Reap... which is a pretty big deal.

Reply #4 Top

After some more research, I'm now 99% certain this is a side effect of having Ereog's Token equipped.

Reply #5 Top

I am also seeing this happen with Mantle of Fire.

As such, I'm going to make an educated guess, that the root issue here is that counter attack damage is being dealt as part of an active retaliation ability, and it is a known "issue" that passive abilities (such as Uncontrolled Rage and Reap) do not proc correctly on active ability usage. It eats the counter attack action in the process as well.