[0.80 Bug?] I think that Administrator 3 reduces unrest by 10% only once no matter how many champions have it


I have not playtested it in the official build, but I modified the game to give this skill to several starting champions and the result is that I only got a flat 10% unrest reduction no matter how many champions with that skill I have.

How did I think about doing that? I was trying to get an effect that scales per unit for my population mod and thougt about copying the Administrator 3 effect. Then I realized that it was not working.

7,532 views 8 replies
Reply #1 Top

Can't tell you where you went wrong, but I can confirm that Administrator III is working properly.  I currently have 4 units with the trait, and as expected, have -40 global unrest from them.

 

Reply #2 Top


Thanks for confirming that Emperorjarin. That gives me hope :) Could you tell me which version do you have installed?

Reply #3 Top

I can also confirm that it is working in version .80

Reply #4 Top

Thanks also for the confirmation parrottmath. I backed up all my work and am reinstalling everything. Hope it solves the misterious issue.

Reply #5 Top

Quoting OliverFA_306, reply 4

Thanks also for the confirmation parrottmath. I backed up all my work and am reinstalling everything. Hope it solves the misterious issue.
End of OliverFA_306's quote

careful about modding the core files. I presently have everything backed up and when I play the game, it is actually unmodded version of the game (I rarely play a modded version, oddly). The only mods I have in my game are actually future fixes to the game itself (which I've tested and confirmed is an actual fix).

Reply #6 Top


Curious enough, I did some tests with a fresh installation and it seems that the additive operator works for a champion if the trait comes via a level up, but does not work if it's the unit has it from the begining. I suppose it's the result of some memory/performance optimization.

Reply #7 Top


I've had a similar experience with a level 1 custom champion. 

At level 1 the Administrator skill doesn't show up in the champion's portrait screen.

At level 2, once Path of the Commander is chosen, the skill does show up in the skill tree but still doesn't appear in the portrait screen. Considering this as a disqualifying turn of events, I didn't test further to see if the skill actually gives the intended benefits.

As I haven't seen this happen with other paths' base skills (such as Precision or Spell Resistance), I think it's a bug specific to the Administrator skill.

 

 

Reply #8 Top

I suppose those experiences form part of the modding difficulties that previous modders complained about and that I did not fully understood until now :( It feels very frustrating to have elements (tags, commands, or wathever you want to call them) that behave differently depending on the place they are used. Is like Production Requirement being scaled by the number of soldiers in the unit but ProduceResource not being scaled 8(|