[balance]repeatable battle techs

Please either add repeatable tech for dodge and defense, or remove it for attack and accuracy.

In my last game AI player had 170% bonus accuracy when I met her, so you can guess how much my dodge focused units were worth against them.

My best champion was a level 58 assassin/warrior (0.75 Flurin, stacked paragon spells), with 150+ dodge, 40 initiative, untouchable even by dragons.

He was killed in the very first round, before he could act anything, by the AI units (level 4, impulsive, 270+ accuracy).

Kind of frustrating.

4,180 views 4 replies
Reply #1 Top

What crazy map settings are you on? Tech levels that high are insane.

Speaking of super high tech, I really wish researching the various repeating techs wasn't so annoying. If I've researched everything, why can I have just 1 window showing all the repeatables, and a way to set up a system or order to continuously research would be nice. If you get lots of research a turn having to pick one every couple of turns really drags the game down.

Reply #2 Top

Map settings were all maxed, difficulty was ridiculous (both monsters and AI).

 

Reply #3 Top

Curious as to how you got a champion to level 58. I know some of them started dual classed in 0.75 and earlier, if you max out one tree does it let you start putting points in the other? I know there's no way to manually switch trees to the second (or third, or fifth) class before that. Usually they run out of traits in the 40s and that breaks your game.

Anyway I agree with the tech thing. I haven't had a game get that far, but it definitely seems once you do most strategies just fall away and it boils down to killing enemies before they can react.

Reply #4 Top

As for the high level champion: at 400 fame you get level 9 champion, it is not so hard to reach level 20 with both of your sovereign and this champion.

Then if you have most of the HP increasing traits (like tough race, ironeer blood, defender sov with hp increasing traits), you can cast a lot of paragon spell on your champion until sov hp falls below 5 (then you cannot cast it anymore).

Dual class: it is tricky, because normally you see only one path besides the general trait group. You have to move your mouse over the visible path selector icon (like assassin in my case, Flurin 0.75), then scroll with mouse wheel and the other path becomes visible. I read about this trick in the mods forum (no need for mod, it works in the vanilla version, but it is not documented).