[0.51 bug] cleric - gives 2 fame - NOT
cleric - gives 2 fame - NOT
yeah it does... did you think it was 2 fame per turn? NOT
so....if it's just a flat 2 fame, could you not just destroy and build your cleric EVERY turn to abuse the aquiring of that 2 FAME ??
if so....BROKEN.
I wouldn't be surprised, you can do that with a lot of other buildings, even like monuments in some situations to get crazy high influence areas.
Didn't know that.
Some of you people are really devious.
Thx for the quick reply - I helped with the FE beta and it can be difficult to know what is what
OK, potentially a simple fix for this problem. Make fame a non stored resource such that it only grows when you have additional +Fame buildings quests and treasure rewards would grant it to the base of the faction. Henchmen could still be used with this system as they are as they would lower the max fame by the same amount thereby limiting how many henchmen you could get within the game. The only problem with this method comes from the improvements that produce fame per turn currently such as the adventure's guild which would have to have something done about it. Anyhow that is my thought on fixing it.
I think they should fix them to give the fame per turn, potential for abuse avoided, problem solved, Kuma Wins!
Why is this even necessary?
If you want a one-time fame boost, simply make the fame be lost when the building is destroyed! Just like grain improvements.
It's the only way to deal with Brad and Derek, and their minions.
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