First of all: I love this game. I like TBS games and fantasy and I especially love the atmosphere of FE and the combination of TBS and RPG.
But I still have a couple of issues with the game. These 4 bugs have been mentioned on the forums before, and I thought they were fixed, but they still show up in my current 1.3 game. After updating to 1.3, I started a new game with an old custom faction. The bugs:
- Pathfinding: my units do not always use roads or cities to move where I want them to.
- Production per Material: the 1.3 changelog says this is increased from 6 to 8, but I still have 6, while the AI has 8
- Maximum resources per tile: The max yield I found is 9 resources per tile. The AI has 11. This might be working as intended (?)
- Research accumulation: The AI still has much more research points than me, even if they produce half the research I produce.
Also, one other question: my capital is surrounded by 6 (!) Warg resources, plus some shards. Further down the road are 4 prestigious locations to the north, 2x ore to the south, 3x wild grain to the east, etc. Has anyone else experienced this grouping of resources?
Will it help if I start with a new faction? Or delete all old saves?
I do not like mods, but any other suggestions are much appreciated.