Bugs?

Hi everyone,

 

First of all: I love this game. I like TBS games and fantasy and I especially love the atmosphere of FE and the combination of TBS and RPG.

But I still have a couple of issues with the game. These 4 bugs have been mentioned on the forums before, and I thought they were fixed, but they still show up in my current 1.3 game. After updating to 1.3, I started a new game with an old custom faction. The bugs:

 

- Pathfinding: my units do not always use roads or cities to move where I want them to.

- Production per Material: the 1.3 changelog says this is increased from 6 to 8, but I still have 6, while the AI has 8

- Maximum resources per tile: The max yield I found is 9 resources per tile. The AI has 11. This might be working as intended (?)

- Research accumulation: The AI still has much more research points than me, even if they produce half the research I produce.

 

Also, one other question: my capital is surrounded by 6 (!) Warg resources, plus some shards. Further down the road are 4 prestigious locations to the north, 2x ore to the south, 3x wild grain to the east, etc. Has anyone else experienced this grouping of resources?

 

Will it help if I start with a new faction? Or delete all old saves?

I do not like mods, but any other suggestions are much appreciated.

13,917 views 3 replies
Reply #1 Top

i can confirm the production bug; using an older (pre patch) custom faction, the first city starts with a roduction fo 14 on a 3 material tile (tooltip shows 6x3 - 22% [from unrest]). with a new custom faction or one of the premades, the value is correct (19 production off a 3 material tile - 8x3 -22%)

Reply #2 Top

Indeed, the current defaultvalue is saved forever when creating a new faction.

<A_Additive_ProductionPerMaterials>6.0000</A_Additive_ProductionPerMaterials>

Reply #3 Top

shit. i love my old customized sovereign and I'm 100+ turns in.

 

how do I help  myself?