The mods compatibility is not a easy problem as I had originally thought.
Some mods are compatible, some not, with all type of possibility.
Mod A compatible with B and C, but B is not compatible with C; mod D is not compatible with all other mod; Mod E is compatible with mod F and mod G (but only changing file gg.xml); F is compatible is compatible with G changing file ff.xml but, if done, it break compatibility with E.
Ok, is very confused. The real problem is that, at the moment, I've not a clear idea of all mod interaction.
I've managed only mod NOT compatible with all other mod (Master's Affliction).
But i think we can make a more complex Compatibility management.
Monday I'll try to make a list of all mods with Compatibility and Incompatibility, to help me define compatibility rules.
Thanks for your attention