Sovereign Model Editing
(I posted this on the Fallen Enchantress Nexus forums, but those don't really have any activity yet. It does have links that could be useful for new modders, though. That thread is here: http://forums.nexusmods.com/index.php?/topic/835870-sovereign-model-editing/)
I've been interested in modifying existing meshes and making new armor meshes. While the Elemental: War of Magic "Sovereign Modding Pack" (Forum Thread: https://forums.elementalgame.com/401142) is an excellent start, exactly how it all works together I still find confusing. It's possible this is just because I'm a 3DS Max user, not a Maya user.
I've used the Havok Content Tools (http://software.intel.com/sites/havok/en/) to import meshes to the game that I can use as static props when creating buildings, goodie huts and improvements, but I'm not sure where to start for modifying sovereigns. Anyone have any tips or useful files, especially any related to 3DS Max? Ideally, I'd love to have the base sovereign models skinned to their skeletons and set up with their material settings all in one file for each gender. That would provide a perfect foundation for creating and skinning new equipment. (But that's probably something I'll have to make for myself.)
Better yet, I'd love to be able to extract the existing armor meshes from the game to modify them, though last I'd heard we had no way of doing that yet. Same for weapon models. Any news on that front?
(A little chiming in from Heavenfall might come in handy right now, among others.) ![]()