Probably this is the best place to put my ideas. I need a feedback please.
- the game crashes if there is a finished building in a town which does not exist (demolished by a monster here) and you click on the icon of the finished item to the right. There is no town to jump to, and the game crashes. I guess it is the same if the city is razed by the player.
Also, new town cannot be built at this place. (I do not know if it is intended or not.)
- there is no decimal representation of the movement points. You have to count all steps on a road to know how far you can get (not to stop by a monster accidentaly). It is more than necessary.
- the influence zone border is not updated immediately!!!
- attacking on the tactical map does not use the best path (steps to the side of the target grid, not to the corner) Would be nice to see the path at least.
- there are usually tiles next to a river which ends movement (I guess it is not intended)
- city upgrade list vanishes zooming out and back in
- darkling casts multiple shrinks which we cannot do (it is good either way: we can shrink further for fun, or he should aim others if the effects do not stack)
- some items cannot be used after movement on the tactical map, the next unit is activated immediately
- should not be able to dodge while bashed
- Obsidian golem web resist chance 100%, but still can be webbed (corpse spider skill)
- seems the first attack against a champ in tactical combat "remembers" the previously equipped weapon as I could counter with Stone mace for the first time
- if a forest camp/tresure is picked, the spot should look like a forest, not a plain!
- using collar should not heal all members of the group
- need a spell to transfer items between sov/champions (link only to caster)
- need info on spell description who and when can cast it! (e.g. Life III)