Modding Experimental Weapons

For a game type I am creating, I wanted to change the limit for the amount of super weapons (Novalith, Deliverance, Kostura). I searched, but was unable to find the location of this in the game files to mod it. Could anyone point me in the right direction?

14,691 views 7 replies
Reply #1 Top

gameplay.constants file.

Reply #2 Top

Quoting GoaFan77, reply 1
gameplay.constants file.
End of GoaFan77's quote

Thanks GoaFan! You always have the answers. I looked there, but couldn't find it. I will try looking again.

Reply #3 Top

Quoting S-Taiseiyou, reply 2
Thanks GoaFan! You always have the answers. I looked there, but couldn't find it. I will try looking again.
End of S-Taiseiyou's quote

There are actually two lines for it, and I seem to remember having a problem finding them too (they didn't have superweapon in the name), so I think I just searched for " 4", since that is one of the default values. I think they're fairly close to the top of the file.

Reply #4 Top

The "code word" for superweapon is "cannon"....search for the word "cannon" and you'll find what you want I think...the lines are near the top of the file, shouldn't have to look far...

 

Reply #5 Top

cannonsPerGravityWellRatio 1

cannonGravityWellRatioDenominator 4

 

 

 

Reply #6 Top

Exactly what I was looking for. Thanks a lot guys  :grin:

Reply #7 Top

If you need any more help on anything, talk to Volt_Crulerz.  He's got a lot of remarkable stuff done with superweapons.