Starting choice questions

When you first start making a new sovereign you pick a class sort of thing. Is it possible to use this to have traits that are unobtainable by them

For example: To have a class that is unable to select any magical traits

4,080 views 4 replies
Reply #1 Top

To answer your question, sovereign choices give you a bonus.   They do not lock you out of taking things.  However you do have a limited number of points in which to use. 

Reply #2 Top

The custom sov screen does not support it, but the level-up screen does.

Reply #4 Top

Abilities can have prerequisites.   Those prerequisites could be to exclude other abilities.  Blood traits are a perfect example of this.

 

Code: xml
  1.       
  2.          <Prereq>
  3.             <Type>RestrictedAbilityBonusOption</Type>
  4.             <Attribute>Defensive</Attribute>
  5.             <Target>Player</Target>
  6.         </Prereq>

You can restrict Quendar from being able to have "Path of the Mage" by adding the below prerequisite.

Code: xml
  1.         <AbilityBonus InternalName="PathOfTheMageAbility">
  2.             <AbilityBonusType>Unit_Level</AbilityBonusType>
  3.             <AbilityBonusOption InternalName="PathOfTheMage">
  4.                 <DisplayName>Path of the Mage</DisplayName>
  5.                 <Description>-25% the mana cost for tactical spells, +50% spell damage and unlocks traits that improve spellcasting</Description>
  6.                 <Icon>Ability_PathOfTheMage_Icon.png</Icon>
  7.                 <GameModifier>
  8.                     <ModType>Unit</ModType>
  9.                     <Attribute>AdjustUnitStat</Attribute>
  10.                     <StrVal>UnitStat_TacticalSpellManaCost_Multiplier</StrVal>
  11.                     <Value>-0.25</Value>
  12.                     <Provides>-25% mana cost for tactical spells</Provides>
  13.                 </GameModifier>
  14.                 <GameModifier>
  15.                     <ModType>Unit</ModType>
  16.                     <Attribute>AdjustUnitStat</Attribute>
  17.                     <StrVal>UnitStat_SpellDamage</StrVal>
  18.                     <Value>0.5</Value>
  19.                     <Provides>+50% Spell Damage</Provides>
  20.                 </GameModifier>
  21.                 <HideWhenUpgraded>0</HideWhenUpgraded>
  22.                 <Likelihood>1</Likelihood>
  23.                 <RarityDisplay>Rare</RarityDisplay>
  24.                 <MinimumLevel>4</MinimumLevel>
  25.                 <RequiredLevel>4</RequiredLevel>
  26.                 <Type>Spell</Type>
  27.             <Prereq>
  28.                 <Type>RestrictedAbilityBonusOption</Type>
  29.                 <Attribute>Blood_Quendar</Attribute>
  30.                 <Target>Player</Target>
  31.             </Prereq>
  32.                  <AIData AIPersonality="AI_General">
  33.                     <AIPriority>5</AIPriority>
  34.                 </AIData>
  35.             </AbilityBonusOption>
  36.         </AbilityBonus>