XML tag ideas for things not in the game but people might want to mod in.

My idea here is a bit weird, but I think some things that we suggest, while they're not going to make it into the game, I'd love to see FE create XML variables for some of those ideas, so that modders can experiment with them later.

 

One of my suggestions was going to be minimum build times being settable by unit/building.

 

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Reply #1 Top

monster aggressiveness. I want to play a game where monsters are out to get us all..

Reply #2 Top

1 Production:

Production overflow from one building to the next.
Being able to produce more than 1 item each turn. (Meaby being able to change the limit to 2 or 3 items.)

2 Monsters:
Advanced sets of monster behaviour
  I want this monster carelessly attacking anything within 2 tiles of its lair, no matter the targets strength,
  or I want this monster to only raze outposts and resources, and go hide in its lair when any living and moving thing is within monster's lair radius.
Monster lair radius, a radius used by nr 3, and a radius in which this monster lair will be aggressive.
  The guardian or core stacks will be aggressive,
  or a preset guardian stack will stay and guard the lair, a secondary defender stack will roam out in the 2 tile radius set as the monster lair radius.

 

Ok I dunno if these are in the game, I didn't check :P Just thought it would be beneficial to have these kinds of things.

Sincerely
~ Kongdej