.95 Is Heal Spell being reduced by spell resistance?

Here's the scenario: I cast heal on a hero, which should heal them 12 points. However, they only are healed 8 points. Why is this? Is it a randomly-rolled number, with 12 the max, or is their spell resistance somehow decreasing the amount they are healed?

Also, please increase life shard's boost on the heal spell. Otherwise, it becomes quickly useless as the game goes on.

5,297 views 4 replies
Reply #1 Top


Where do you get 12 is the minimum?  Do you have a life shard?  Cause the spell description says 8 + (4 per life shard ).   According to CoreSpells.xml,  it's going to be the same every time unless the number of life shards changes. 

Reply #2 Top

Not that would be a bad mechanic btw. Want to create a completely magic immune unit? Go right ahead, but you'd better be prepared to have it retreat and spend a dozen turns healing naturally.

Reply #3 Top

I think the reason the tooltip shows a different value from the actual amount healed is that the tooltip is factoring in bonuses to spell damage done from being a warlock etc. Except of course the Heal spell isn't eligible for these bonuses. When I checked the spell was healing as much as the full Heal description said it should, it was just the tactical combat tooltip which was wrong.

Reply #4 Top

Quoting Mistwraithe, reply 3
I think the reason the tooltip shows a different value from the actual amount healed is that the tooltip is factoring in bonuses to spell damage done.
End of Mistwraithe's quote

I can confirm this.

It just happens on the tactical map when you got some +spell dmg traits (which dont affect the heal spell, but wrongly affect the description).