AI waring with each other early on.
Usually I take the hard route and this time I took on expert, huge map, and epic pacing.
It seemed to me that the AI wanted to get a little too froggy fighting each other early on. They didn't forget about me by any means though. I was beaten back to my capital for quite a while (days) fending off the hordes. Once I started to venture out though, it was easy to see that the world had turned into a war without me. The old enemies of mine where beaten down and easy to conquer.
Not knowing how the math works I would like it if they would all chill out on waring with each other a little when your on epic pacing. They can come after me all they want though, but by the time I got to the point where my part of the map was safe I was at ~200 power, Guilden was ~1400, and we where the only 2 standing. Mind you this is days of playtime. Maybe 10 hours or so.
From there it turned into a grind. Same enemies, same fights, yada yada yada. And aint no way Im going to be able to reach a tech/knowledge, or diplomatic win at this epic pace without having to fight this one guys for days on end.
Just my 2¢
p.s. I did see a "random" event. Fire things came out of a dungeon and surrounded the area after I did a quest. Good work. Would be nice if you got a little dialog to explain why all these fire monsters are running amok now.... Ohhhh! and can you lower the unrest penalty for conquering a city? You always have to check and see why the place isn't producing anything in a timely fashion. Or as another idea, spawn rebels around the city that destroy your shitz and that, in turn, lowers your unrest rate?
Now its 4¢