Vasari Loyalists need balancing

I play a lot of Vasari Loyalists and I can tell you from my experience and watching others that they are thee most over powered race in the game.

 

They may cost more but, the fact you can warp in 20 starbases is a bit over the wall "OP"...

 

Not to mention with the ability to consume worlds it only takes a few ships to plow through and take the planet. I have also seen that even though the planet is under protection of your or your opposing culture, loyalists can still some how take the planet then consume it.

I will update this forum with a video if possible when I can capture it without too many problems with "errors" or lag...

 

I have also seen titans gain up to 200 damage in one weapon by itself from research, culture, concentration of abilities to power, and buffs from outside sources giving a grand total of almost 500-800 damage from all weapons (not including the area of effect). This basically wipes the battlefield of non loyalists in matters of seconds instead of minutes...

 

 

9,693 views 5 replies
Reply #1 Top


I play a lot of Vasari Loyalists and I can tell you from my experience and watching others that they are thee most over powered race in the game.

 

They may cost more but, the fact you can warp in 20 starbases is a bit over the wall "OP"...



 

End of quote

 

You seem to once again be confusing the Vasari Rebels and Vasari Loyalists.

Reply #2 Top

lol You can only play 1 at a time, Rebels or Loyalists, you cant have both, there balanced XD.

 

 

Reply #3 Top

I'll send the video feed here soon... Its a glitch in which loyalists can still move bases from planet to planet and even systems. None of them are disabled and all become a war fleet unmatched like any other... I wouldn't make this assumption if I didn't do it myself.

Reply #4 Top

Would you mind posting the video and replication steps in a bug report thread for the devs as this sounds quite major.

Reply #5 Top

I would like to see that.