Auto Command Solo and Multi-Player Lag

Has anyone else noticed that all the auto commands seem to take longer to activate since Beta?  Examples would be the scouts Explore command or a fleets auto attack.  In the beta I was watching my scouts phase in to a gravity well then move on to the next one almost immediately.  Now their sitting there for 4-5 seconds while the planet forces seem to start going after after 2-3 seconds.  And its not just with scouts my fleet has seen the same problem with its auto attack.  I'll send my fleet to an enemy gravity well go do a couple things and get back to the fleet up to 10 seconds after it lands and its still not doing anything.

 

What happened?  I thought the this problem was finally fixed in this game, not added to.  Yes I did say added to because the first game and its expansions did this too.  But it was forgivable because at least everything started moving at the same time.  It would be nice if this was fixed quickly Its getting kind of tiring losing so many scouts and ships because their auto command decided to go on vacation.

 

Wishing you all the best,

1st Ice Age

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Reply #1 Top

the auto commands have to be all in sync, aka, every computer must register that ship X now suddely feels like doing action y, at the same time.

This means, the more ships, the hard it is for this to happen, and so a lag starts to develop where the autopilot is cycling though the ships slower than the ships finish orders.

Not a biggy. slightly annoying perhaps, but not a biggy, as each players ships are affected in the same way. So it gives more incentive to micro your fleet well.