help with slow down

Any tips and how to make the game run at normal speed on long games?

The slow down is so bad makes my long games unplayable and i just have to quit.

Im using a quad core, 4 gig ddr3 ram and a gtx 570 card 


Also i dont think the ai spamming 1000000000000 mines everywhere helps and an option to turn mines off would be nice 

14,118 views 8 replies
Reply #1 Top

I'm pretty sure they haven't gotten around to fixing that part up yet, so...yeah...not much you can do right now.

Reply #2 Top

...and an option to turn mines off would be nice
End of quote

*sigh* If only...

Reply #3 Top

Oh I wish about the mines. I wish they'd never added those.

There isn't much you can do except overlock and try turning settings down. It's a single threaded game, so once it caps out one CPU core you're pretty much stuck.

Reply #4 Top

There's nothing you can do in big games. It's not the graphics - it's the CPU, trying to calculate what thousands of entities are doing at each game step. Since the engine is still single-core, it's limited by your clock speed. A few players using 1500-2000 fleet supply will bring a 3GHz machine to its knees. Multi-core support is a must for Sins 2.

Reply #5 Top

I've always thought that one of the primary reasons for late game lagg was all the trade and refinery ships milling about. The amount of ships that jump around all over the place in late-game is immense.. and as players we do like to keep expanding for higher income levels..

Ship amounts are capped, but as the number of ships in the game goes down (by elimination) the lagg worsens.. i.e. refinery and trade could be the culprit.

Reply #6 Top

Keep your empire tree trimmed helps as well. And I am sure mods that reduce the amount of mines, refinery/trade ships, strike craft sizes used are already in the works. Distant Stars does this and it helps a lot.

Reply #7 Top

'Using a quad-core' is not of much help regarding Sins, as it is a single-threaded game. CPU speed is the important factor. As long as you have at least 4GB RAM, so that the game can use 2GB and leave the other 2+ for the OS.

As said before, a huge map with thousands of ships per player puts a lot of pressure on the CPU. Good excuse for that Ivy Bridge goodness.

I wonder what are the graphics settings to make Sins playable on the Intel HD 4000 GPU?

Reply #8 Top

I'm using a GMA4500; settings are highest model+texture quality, all particles etc, 16x filtering, no shadows or AA, and no bloom. FPS is usually at max, dropping slightly in big battles. CPU bottlenecks way before GPU does.