Where can i find Rebellion GameInfo?

Im trying to find the GameInfo so i can start modding Rebellion, i find the folder, but my computer says it can not open NCF files... so what do i do? or am i doing something wrong?

43,915 views 22 replies
Reply #1 Top

C:\ProgramFiles(x86)\Steam\steamapps\common\sinsofasolarempire

Reply #2 Top

NCF files???  Where did you even find those?

Anyway, many of the game files (such as entity files, brush files, mesh files, etc.) can be opened with any basic text editor such as notepad...

Reply #3 Top

but what about translation. i though rebellion doesnt need to be translated

 

Reply #4 Top

Rebellion files are binary, just as before.

Reply #5 Top

Even if they are in binary, you can still open then in notepad (though what you see won't make a whole lot of sense)....some files (such as the gameplay constants or the galaxy scenario def) are always in txt format...

Note that the game can read either txt or binary files, so if you convert a file from bin to txt and then mod it, you don't necessarily have to convert it back to bin in order to play with the modded file...

 

Reply #6 Top

Though games will load faster if you do.

Reply #7 Top

I've heard this, but I've never personally noticed much of a difference...

Also, unless I'm mistaken, it only helps with the starting load up time, yes?  Like, having them in txt doesn't slow down anything once you are actually playing the game, right?  I thought the game loaded all those files during startup then never accessed them again, but maybe I'm wrong...

Reply #8 Top

Okay. Buutt which dataconverter do i use? and HOW do i implement it correctly? How do i translate whats in my MyMod folder? do i try to read it again after i download a converter or do i have to copy the converter into the folder WITH the gameinfo or am i missing something?

Reply #9 Top

This link should have all the batch files you need (if it's the wrong one let me know)...

Make a folder somewhere on your computer for editing...in this folder you will need:

  • The ConvertData (found in the game directory, this application is updated each time the game is updated and generally only works for files made for the same version of the game)
  • The appropriate batch file (all the ones you should ever need are in the download link I provided, in this case you'll probably want the BIN2TXT for entity files)
  • The files you wish to convert

Double click the batch file, and it will convert all files of the file type it was designed for...you should then be able to open those files (most likely entity files) and actually see something intelligible that can be easily modified in any text editor (I use notepad, though notepad ++ or whatever is probably better)...

Reply #10 Top

when i double click the instructed file nothing happens.... i see the command console briefly appear then disappear and then nothing. when i right click it and edit it this is what comes up : for %%a in (*.entity) do ConvertData_Rebellion entity %%a %%a txt.  what do i do???

Reply #11 Top

and when i use notepad again it still looks weird

Reply #12 Top

Make sure that the .dll's and the .exe from the downloaded folder make it into the same location as what you are going to convert as well as ConvertData.

.bat, or Batch, files are effectively simple programs that are run when you click on them.  The .bat you downloaded feeds the files into ConvertData.

Reply #14 Top

i tried opening a single file with BIN2TXT and the command prompt went crazy. it kept repeating the same command over and over.... was it because i copied the whole gameinfo into my mod folder instead of what i just wanted to change?

 

Reply #15 Top

..  Okay..  ConvertData is a program that takes in a file in either binary or text and given the right parameters, spits out the converted form.  It only does it one file at a time, so you have to use a .bat script (aka simple program) to go through all the files for you.  The .bat file will feed each file to ConvertData and then move onto the next one.

As such, to convert things, you need a series of files in the same folder:

  • ConvertData: obviously this is needed
  • Data to be Converted: obviously this is needed
  • .bat file: technically, you don't need this, but unless you want to manually feed thing via command line to ConvertData, use it.
  • .dll files: these are used by ConvertData.

All those files must be in the same folder when you double-click on the .bat file.  If they are, the command prompt should stay open for a minute or so and you'll see lots of stuff getting printed out saying that it converted file x.  After it closes, you should have the text (aka readable) version of it.

Reply #16 Top

my command prompt WONT stay open. it flashs too quickly for me to read and then nothing happens

Reply #17 Top

im going to need someone to IM me through this or something. like skype with me so i can show them my screen and they can guide me because this is just getting ridiculous. im sure you guys are getting irritated lol

Reply #18 Top

where do i download a .bat file

the command prompt says it does not recognize the files as an internal or external command, operable or batch file when i cut and paste the gameinfo folder INTO the Covertdata folder that contains all the batch files such as ENTITYBIN2TEXTREBELLION.

Reply #20 Top

okay, but what is the REBELLION version? if i wanted to mod entrenchment i would do that.

Reply #21 Top

Volt, I have been able to convert Rebellion files without the .dll files being in the same folder...I forgot to include them when I first started converting rebellion and only realized later that I would have had to have them for previous versions of sins...

So, perhaps the Rebellion convertdata doesn't need them...or perhaps it knows to look in the default game directory??

 

Reply #22 Top

Why doesn't he use harpo99999's tools?