Global Unity breaks if you lose a harmony lab.

I purchased global unity as advent loyalist.  It's the tech that lets your planets product culture without culture buildings.

 

Later, one of my harmony (civic) labs was destroyed, so I didn't have the 5 stations needed to maintain the global unity ability.*  When I rebuilt the stations the global unity ability did not return.  There was no way I could recover that ability at that point.

 

* - Also, I don't understand which abilities continue without the required research station count.  Some very prominent abilities like being able to jump a starbase persist even if all your research stations are destroyed.  Yet a subtle ability like global unity ceases to function once you drop below 5 research stations?

11,178 views 6 replies
Reply #1 Top

i noticed this in earlier versions of sins, with the dark fleet research. i guess no one has brought it to attention, or had their voice heard. hopefully it gets fixed in one way or another, e.g. losing research structures disables tech until they are rebuilt, and then are available again, or losing research structures has no ill effect on researched tech

 

make up your mind stardock!

Reply #2 Top

Working as intended.  When you lose the required number of labs for a tech/building/ship, you no longer benefit from the tech (or can no longer build the related building/ship).  Being able to jump your starbases without the required number of labs is I believe a bug.

Reply #3 Top

Quoting Emperorjarin, reply 2
Working as intended.  When you lose the required number of labs for a tech/building/ship, you no longer benefit from the tech (or can no longer build the related building/ship).  Being able to jump your starbases without the required number of labs is I believe a bug.
End of Emperorjarin's quote

 

if you read our posts more carefully, you will notice we also mentioned that some tech does NOT return upon rebuilding of the research structures. i fail to see how this is working as intended...

Reply #4 Top

Careful reading is overrated.  :P    But you're right, that's some buggy behavior up in thar.  I personally had never seen the bugs you mentioned though, in either Rebellion or Diplomacy, though that's probably more because I only play against AI and never lose structures (turtling is fun, I swear!)

 

Reply #5 Top

Quoting Emperorjarin, reply 2
Working as intended.  When you lose the required number of labs for a tech/building/ship, you no longer benefit from the tech (or can no longer build the related building/ship).  Being able to jump your starbases without the required number of labs is I believe a bug.
End of Emperorjarin's quote

This sounds reasonable - but there can be issues with that. Like when you play Vasari Loyalists, research aferementioned Dark Fleet Beacon, get rid of your planets/labs as you go completely mobile... but then you lose some capships in battle, and uh-oh, the dark fleet beacon thing becomes disabled, until you build more capships. But you cant do that, as your only way to build capships now is summoning them via phase stabilisers, which does not work anymore. Bit of a vicious circle, dont you think?

 

Reply #6 Top

Quoting Timmaigh, reply 5
This sounds reasonable - but there can be issues with that. Like when you play Vasari Loyalists, research aferementioned Dark Fleet Beacon, get rid of your planets/labs as you go completely mobile... but then you lose some capships in battle, and uh-oh, the dark fleet beacon thing becomes disabled, until you build more capships. But you cant do that, as your only way to build capships now is summoning them via phase stabilisers, which does not work anymore. Bit of a vicious circle, dont you think?
End of Timmaigh's quote

 

that could just be construed as a drawback of mobilizing with the VL, causing the player to strategically guard his/her capital ships and/or colony ships much more carefully. i dont think the dark fleet beacon research should be moved within the tech tree, just that tech should return, or at least be re-researchable upon reconstruction of the corresponding structures.