Bonus Abilities (Points) Balance Question
I've been playing GalCiv II Ultimate Edition a lot lately, and have a question about the abilities points system that you use to choose extra starting stats.
Firstly if you choose your abilities when creating a new game, then randomize the AI players and start the game, will the AI start with no extra abilities? Will you then have that extra advantage over the AI?
Secondly, I noticed that the 'Luck' ability, at least I think it's that one, seems like kind of a cheat, or at least overpowered. If you put enough points into luck, then it's too easy to get ahead by researching advanced tech that you normally wouldn't even attempt until later. And I play on very slow research speed. With the high luck stats, I can choose to research things that take 100+ weeks and have them done in a much shorter time, 20 weeks or less usually.
Luck gives a chance to make a breakthrough in research and have it done ahead of time, for those who didn't know, I'm not sure about anything else it might do.
But this makes it very easy to drive up the tech chain to ultra high techs before anyone else can compete. One time I focused right up to the planet destroying ship, forgot the name, and got there in a very fast time, before I barely even colonized any planets.
So those are my two questions; is luck overpowered? And do enemies automatically receive abilities without putting them in for them manually? Because so far I've just been playing my games without using abilities at all.
Thanks,
Vince