Where do I modify exp?

Hi all,

I personally like being able to gain exp faster.

With any "modding" the key is to control one's-self... and not go nuts.  Also, I know nothing about modding, other than that I can find stuff in the .xml files if it is spelled out for me.  

 

Basically I liked the exp progression before alot more in .912 than in .913 and .914.  In my highest game I had a fully loaded intel sov with wisdom ring etc get to level 32... which is overkill, but at least I felt like a kick butt sov instead of waiting for half the game to be able to use my items...

2 things I would like to change.  Even for low end enemies, I want more than 1 exp for killing them.  Figure even if it was easy... hunting em down gives a marginally useful amount of exp, maybe 5 or 10 exp per encounter.

2nd, I would like to be able to make the level up requirements less pronounced.  Right now on a small map I get a lvl 11, 13 equipment I never get to use before finishing up.  It looks like the current exp requirment more than doubles for each next level... I would make it like .912 if I could.  I like playing with epic sovs.

I think this stuff is in the ElementalDefs.xml  but beyond that, can anybody help me understand what values to change and what it does (eg. "2.9"= level to level exp requirments goe up by a factor of 2.9 per level...)?

Thanks!

 

Edit:

these are the values from the ElementaDefs.xml that I would want to change:

 

<CombatRatingToExpMultiplier>0.05</CombatRatingToExpMultiplier> <!-- <StatPointsPerLevelUp>3</StatPointsPerLevelUp> (Obsolete) -->  <MaxExpFromCombat>-1</MaxExpFromCombat> <!-- set to -1 to disable -->  <MinExpFromCombat>1</MinExpFromCombat> <MultiplierOnPointsToLevelUnit>1</MultiplierOnPointsToLevelUnit> <ExpBaseOnPointsToLevelUnit>2.9</ExpBaseOnPointsToLevelUnit> <ExpMultiplierOnDesignedUnits>0.5</ExpMultiplierOnDesignedUnits> <UnitLevelUpPerkOfferCount>5</UnitLevelUpPerkOfferCount> <CityLevelUpPerkOfferCount>5</CityLevelUpPerkOfferCount> <!-- when trained units get XP, they use it towards leveling up, but also give this percent to the sov. -->  <XPPercentTrainedUnitsGiveSov>0</XPPercentTrainedUnitsGiveSov>

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Reply #1 Top

Yep, I had more fun play as sov in .912 than .913 and .914, now it's kind of stop at 12 to 14 level of sov and fight endless battle and not much reward nor not get stronger as well, so no fun and bored.