AI army movement impunity

If I want to cross a friendly AI territory I get the standard remove your troops or declare war option.  But when at war with another AI fraction it seems their armies are able to cross another AI territory freely to attack my cities.  I don't have this option unless I want to go to war with an AI I'm on good terms with.  This seems unbalance to me especially if I have trade links as their is nice linking road between for those armies to use.

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Reply #1 Top


If I want to cross a friendly AI territory I get the standard remove your troops or declare war option.  But when at war with another AI fraction it seems their armies are able to cross another AI territory freely to attack my cities.  I don't have this option unless I want to go to war with an AI I'm on good terms with.  This seems unbalance to me especially if I have trade links as their is nice linking road between for those armies to use.

End of quote

You might want to include a save so we can see if they have a non-aggression pact or something like that.

Sincerely
~ Kongdej

Reply #2 Top

May have been a non-aggression pact but I have seen more of this behaviour: two AI fractions at war with each other separated by my territory sending armies at each other across my lands constantly.  It rapidly gets tedious constantly ordering them out only for them to try and try again until they get over half way, then get a free move the rest of the way when ordered out.  I let them do what they want in the end.  They had no non-aggression pact with me. If this is how the AI behaves towards a player then why would they act differently towards another AI fraction?

Reply #3 Top

Quoting Patho, reply 2
May have been a non-aggression pact but I have seen more of this behaviour: two AI fractions at war with each other separated by my territory sending armies at each other across my lands constantly.  It rapidly gets tedious constantly ordering them out only for them to try and try again until they get over half way, then get a free move the rest of the way when ordered out.  I let them do what they want in the end.  They had no non-aggression pact with me. If this is how the AI behaves towards a player then why would they act differently towards another AI fraction?
End of Patho's quote

I agree on them ignoring borders and stuff like that is pretty damn annoying, and besides they should IMO ask for a non agression pact with you at that point, to ensure they are allowed the shortest route to the enemy, and they should also try to guide theyre armies outside your territory, as to not start a second war.

Sincerely
~ Kongdej

Reply #4 Top

There is strong evidence that suggests that the AI has been set to cheat in a effort make for a more challenging game.  But isn't it true that if your opponent cheats, then there is no game?

Reply #5 Top

Maybe you were weak enough to them that they didn't care if you declared war on them, or didn't see you as a threat.

 

 

Reply #6 Top

I was stronger than both of them added together, so that wasn't it.  They threaten to declare war if you order them from your territory, but never do.  Expanding my territory to deter them didn't work either.  The two remaining AI's had tunnel vision for attacking each other.  I left them to it and cast the spelling of summoning to end the game.

Reply #7 Top

Quoting Patho, reply 6
They threaten to declare war if you order them from your territory, but never do.
End of Patho's quote

No YOU are the one threatening to declare war ;)

Sincerely
~ Kongdej

Reply #8 Top

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Reply #9 Top

Quoting Kongdej, reply 7


No YOU are the one threatening to declare war

Sincerely
~ Kongdej
End of Kongdej's quote

Hehe, yeah.  I was referring to Magmar who's reply is that it might be easier to take my territory if I didn't allow free movement.  But then it is an automated response so an empty threat.

Reply #10 Top

Quoting Patho, reply 2
         ...         If this is how the AI behaves towards a player then why would they act differently towards another AI faction?
End of Patho's quote

Because the AI has been re-set, to cheat like crazy in v0.913 !  It does so in numerous ways, several of which have been identified and documented in the current feedback thread on v0.913.

What is worse, is that the AI not only now cheats like crazy on the Challenging and Hard levels (which could be argued, as acceptable), it also cheats like crazy on the Medium, Easy, and Beginner levels.  This is annoying; and at present, it largely defeats the purpose of having Beginner and Easy levels in the game.  For more discussion on this subject, see the thread started by EmperorJarin, entitled: "The day that Easy became too hard".  (I should add, that I remain hopeful that the FE Devs will get this properly sorted out, in a later update.  But if you share this concern, please add your feedback to the "Easy" thread.  Thanks!)