[0.913] Stubborn AI

I placed an outpost in an area that I thought would be nice. It's a valley that is basically the only way to cross into my area. Yithril keeps trying to move through it, every turn. Every turn I have to say "Leave my territory or prepare for war." It's been going on for about... 20 turns now. I'm deciding to just go to war with them. I have it on the default difficulty when you first install it.

 

It's getting really annoying that 1 turn later, they just go into my territory again, as if they can only react on events that happen in a current turn. Does this change on the other difficulties or is there any plan to address changes in the way the AI reacts to you threatening them with war?

4,982 views 5 replies
Reply #1 Top

They pretty much always do this, your territory isn't considered sacred. If you want to block a pass, use some units.

Reply #2 Top

So in the end it's military might. I have trouble keeping up with the ai since I'm not good with keeping track of multiple cities. I guess it's back to easier difficulties for me. I can either face complete idiots or waves of enemies lol

Reply #3 Top

...Or you can hope the developers include some AI rules negating the question every single turn.  As no other turn-based strategy game has included this request for entry each turn, I have to wonder whether it be included in the final release.

Reply #4 Top

Now every time I start a new map, I'm either a handful of squares away from another faction, or I have umberdroths right at my front door ignoring the enemies that siege me. I'm ready for the next version. Normal should mean the average player gets challenged, not steamrolled.

 

Edit:

 

Gave the game another try today after a good nights rest. Played as tarth, dropped the difficulty down a level. Small map, 3 opponents. Everything else default settings. Started off fine, despite having a lot of mite armies right around my starting position. Everything was going smooth, there was a drake army nearby that I stayed pretty far away from. Then Gilden, with a stack of 4 pioneers, begins claiming all the area around my 2 cities. This causes the drake army to get pissed off, and march straight for my level 2 city. Destroyed, no chance of defending against a drake for me at 70 turns in.

 

I figure maybe he'll go after them now, nope. He follows a caravan road right to my main level 3 city full of my level 6 sovereign, level 3 champion, a few archers, a few defenders, and the rest militia. Completely destroyed. I don't think there is any hope for me in this game. Maybe it's the games fault, but I'm going to just assume I really suck at this game. I came to it being a Galactic Civ. fan, MoM fan, and a Civ4 fan. But for some reason I just can not grasp any ability to do anything in this game that doesn't end in a monster completely screwing over my cities. Ugh, so frustrating.

Reply #5 Top

Please keep in mind its still beta. They just recently really ramped up the monsters, but its obvious from many posts that this still needs further tweaking. I think what happened was there was allot of complaining how easy the game was on the highest difficulty settings, so they throttled it up, big time by making the monsters really bad ass. I admit even as a casual gamer it was a pushover before.

Now they need to line this in with AI behaviour code, because the situtation you just described does not do the game justice. I'm on my third .913 game now, and although I like the new bad scary monsters, I don't always like how they are acting, nor do I like my AI neighbours stirring up Deadly level monsters near my city on turn 30. 

My first quest in this latest game spawned a Dragon with 300hps (a Deadly monster from a Basic quest) right next to my capital. I've been tip toeing around it, running from it, fleeing at times, but so far its left my cities alone. Still its making it quite difficult to move between cities. I might try luring it out of my area, maybe into my neighbours region. Its cheesy, but it sure is making things interesting.