Suggestions, at random.

The following are some random suggestions from what I have seen playing so far:

1.  Docks.  There should be a mechanism to build docks, but not watermills, on the seaside.

2.  A new building: Bridge, should be made available in towns of size 2 or larger, allowing them to create an opening to build across a river.

3.  Fix the text for recruiting Gaylyn.  Currently line two is a mash of two different sentences.  She talks about her family mine in the first part, and then rambles into talking about being diligent if you give her a task.  I have a save file available right next to her if desired.

4.  Work on the randomness of city militia.  I've seen variances of 3-12 unit for the same city in the space of a few turns.  That's a rather large range.  Maybe correct it to: 2+1-2/level+1/20 prestige?  This would reduce the randomness of them a bit, not leave you with rediculous amounts (Maximum of 12 without the prestige bonus... which is suitable for a major city.)

5.  Consider making outposts usable for recruiting champions.  Sometimes it's a long trip back for a champion, and there's no way to get a city close enough.  Another option would be having a unit option that enabled recruitment.

6.  Armies of Igniss scale too fast on the map.  3 of them show as strong, but are easily defeated by units shown as weak.  Igniss should probably be weak with 1-3 units, medium with 4-7, and strong with more than 7.

3,468 views 0 replies