Clink?
What does it mean when it happens in combat? Is it a sound of metal weapon hitting the armor, or does it mean the opponent parried? Or did the blow was not strong enough to hit?
What does it mean when it happens in combat? Is it a sound of metal weapon hitting the armor, or does it mean the opponent parried? Or did the blow was not strong enough to hit?
+ New type of damage: Ping. This is when a unit hits another unit, is stopped by armor but still does 1 tactical battle damage. (Ping damage displayed as "Klink" in battle)
Should it do one point of damage per unit in a group so a three man squad clinks for 3 damage when it attacks ? (I defineately mean the number of attackers, not number of defenders in a group)
Nevertheless, it's a bit silly as a form of feedback and should be precisely defined.
sillyness of the feedback aside, what do you think of the idea ? i find it odd when i do 1 damage on the attack - i think to mysef - UHG i didnt even get a ping sound !!
perhaps a minimum damage should be 2 and then we have the ping for dramatic effect for one damage, although i prefer 1 damage per attacker in a unit - a five man squad pings for three and a 5 man for five (for comparison, that 5 man squad with a minimum damage of 2 on a normal hit would be striking for 10 damage)
is it damage rolled - armour rolled ? +bonus defence for damage type or bonus defence rolled for damage type - uhg i need a sticky for this info
I imagine CLINK is what a sword landing on an opponents plate armor would sound like.
i think that would be more like a *-=CLASH=-*
IMHO: In the early game a minimum of 2 -> minimum of 6 for a troop of 3 would be too much damage for the lowly scout-enemy unit that happens to succeed at getting through to the target.
http://www.youtube.com/watch?v=D3997HZuWjk
Sincerely
~ Kongdej
true, early game that 6 points would be too much - hmm - I think were butting heads against the dynanics of the #'s of a group in a unit. I'm really thinking that the clink effect should work as an overpower attack where each person in the target unit takes a point of damage - but should that be limited by the #'s of the attcking group so if a 3 man group attacks a 5 man group and clinks then 3 damage is dealt, and if a 5 man group attacks a 3 man group and clinks they also do 3 damage.
thats what I had more in mind.
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