Modding Rebellion
I know that they just released modding in BETA 2a but I was trying to mod just a few files to get a feel for some things and was curious if anyone has successfully ran a mod in Rebellion yet?
Later....
I know that they just released modding in BETA 2a but I was trying to mod just a few files to get a feel for some things and was curious if anyone has successfully ran a mod in Rebellion yet?
Later....
There seems to be some issues with enabling the mod in game. Enabling your mod manually via the "EnabledMods.txt" file in your mod folder seems to work better...
If that doesn't work, try running it with the developer.exe and see if you get any errors that would be causing it.
GoaFan77 what do you need to change in that file manually? just tally the EnabledModCount to 1?
Yes, and add the name of the mod you want enabled like so.
enabledModName "ModNameHere"
Thanks, that does seem to help it load but I don't think it actually uses the modded files.
Is your checksum zero? If so, you didn't set up your mod folder right so the game can't find the files. Make sure its Mod Folder -> YourMod -> GameInfo -> Modded files for example. Any other configuration or internal misspelling will lead to the game not finding the file.
I have this in the debug from the dev so I think the folder structure is correct however I do have a 0 checksum
Found 1 Available Mods in C:\Users\Joe\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v0.79
> Joes Mod
Found 1 Enabled Mods in C:\Users\Joe\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v0.79\EnabledMods.txt
> Joes Mod
my EnabledMods.txt file has this in it
TXT
Version 0
enabledModNameCount 1
enabledModName "Joes Mod"
Should I not have a space in the folder name perhaps?
gave that a shot and that didn't make a difference either
No, your actual mod's name doesn't matter. Its how you put your modified files in the folder. Putting the entity files in "gameinfo" instead of "GameInfo", or renaming the entities without adding them to the entity.manifest, etc. will all cause zero checksums. Try downloading a mod for diplomacy or check Rebellion file locations to see how its laid out.
if the case on the GameInfo File is the case that could be it
hmm mine is set to GameInfo, I will download a mod and check out the syntax.
I had a space in my GameInfo folder
and ow i have a checksum
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