AI issue: Wont build subcapitals in mid-late game

I was playing a single player game of the beta 2 and i noticed as the game went on that the AI slowly began to cut back on building anything other than capitals. At the moment in that game none of the ai have any sub capitals left except for a few envoys.

 

Is this a bug or intended?

15,369 views 17 replies
Reply #1 Top

i think this is a known issue?

 

but its definitely an issue.

Reply #2 Top

hopefully it is a known issue but unless i just didnt read it clearly i didnt se a reference to it in the known issues post.

Im sure you other single player folks would agree that it takes away from the game in the later stages to have such limited fleet diversity in your opponents

Reply #3 Top

Yes it is annoying when they have 12 capital ships and a titan, especially when they were being fed for a long time and spam lvl 6 ultimates... *cough* 2-3 armistice spam...

Reply #4 Top

I was overran by AI and its Titan + 14 capitals second consecutive game for Advent today. Not sure, what am i doing wrong. At the time they attacked me with this force i had 4 capitals myself, just finished Titan, about 20 corvettes, about 10 drone hosts and some disciples. Obviously this was nowhere near enough.

Reply #5 Top

What difficulty Timmaigh? By time I see the AI start doing this I usually have a Titan, several capitals, and frigate/corvette backup (on hard). It's to the AI's detriment that it forgets how to build its other ships.

Reply #6 Top

If you set the AI to cruel, it acts almost as normal, and it's not even "that" hard to play atm :).

Reply #7 Top

Quoting Tridus, reply 5
What difficulty Timmaigh? By time I see the AI start doing this I usually have a Titan, several capitals, and frigate/corvette backup (on hard). It's to the AI's detriment that it forgets how to build its other ships.
End of Tridus's quote

 

Unfair. I suppose i am not very good player (never played against human opponent) / its because this was probably my third game for Advent ever. 

Additionally, i usually tend to go full economy/colonisation at the expense of military stuff, because i hate being constantly on low money. Sometimes its not the brightest idea, but i cant help it. This game however, after i lost my titan/fleet, i quitted the game (was going to sleep anyway) and the AI had 1/2 to 2x as income as me (according the post-game stats). So its not like AI was not investing into civilian infrastructure, and on top of that, they were clearly investing into culture as well and bombarded me with Novaliths. Simply, i was overran on all the fields.

Going to replay it today from a save made perhaps 10 minutes before AI attack, will hastily lay some minefields and research meteroid control for the SB and then, we shall see, if it helps. 

 

Reply #8 Top

Did you have roughly the same number of planets as the AI (assuming a 1v1) and did you get your culture up as early as possible?

You can eco as advent somewhat if you expand and get culture out quickly to raise your income and make it easier to get trade ports up.  then you have to use your military to put pressure on the enemy.

While the differences aren't as clear cut, I'd say that the advent rebels might be slightly more conducive to turtling (or at least slower rate of attacks) since you can spam temples of communion on border worlds.  But if you're going to turtle against TEC, be prepared to build star bases with enduring devotion, induced reverence (to help justify the costs), and evangelization nodes for the borderworlds.

The Advent Loyalists, however, get fast culture so it can keep up a little better with your expansion.  their techs are more aggressive and they actually work right now.

 

Reply #9 Top

Quoting Scudhawk, reply 3
Yes it is annoying when they have 12 capital ships and a titan, especially when they were being fed for a long time and spam lvl 6 ultimates... *cough* 2-3 armistice spam...
End of Scudhawk's quote

 

Agreed

 

AI arnistice spam has been annoying for some time, in a game i once played ages ago a 2v1 AI battle raged on without fail in the same system for easily 6 or 7 hours. left me time to mop up the rest of the board (4 more AI)while my aly held off the 2 AI - was a glitch and didnt really feel like a win 

Reply #10 Top
Back to the original topic: does anyone else notice the ai at varying difficulty levels not building subcaps in the mid to late game? I am repeatedly finding myself in combat against ai that ONLY have a titan and 10-14 capitals with zero support except what they mind control from my own forces.
Reply #11 Top

Yeah its a known problem. The AI is doing some silly things, but that's the most obvious one. I really hope they devote some time after beta 3 hits to work on it.

Reply #12 Top

Quoting FenixZealot, reply 10
Back to the original topic: does anyone else notice the ai at varying difficulty levels not building subcaps in the mid to late game? I am repeatedly finding myself in combat against ai that ONLY have a titan and 10-14 capitals with zero support except what they mind control from my own forces.
End of FenixZealot's quote

 

Yes, its pretty much happening. Surely this will get fixed by devs...eventually.

 

Regarding my game, i restarted it yesterday, did as i planned, i mean deployed some minefields to the place, where i expected the enemy fleet to drop out of phase space, researched metereoid control, built  few more repair stations and 2x antimatter rechargers.

Then the enemy came again, Ragnarov and 14 capships, nothing more and the consequent battle took more than a hour. I lost 3 of my 4 capships initially and things did not look so well, but somehow, he was unable to break my SB + Titan, which were constantly repaired and AM recharged. At the same time, i was unable to destroy even one of his capships, my entire offensive power were about 10 drone hosts, during the battle i built few more, in the end i about 60x strikecraft. This was still not enough to destroy one single enemy capship, as it was constantly shield restored and my strikecraft suffered from Kols and Ragnarov flaks. The whole situation became definition of stalemate, although i felt i was slowly losing it. 

My luck changed only after i gained some money and spent it on weapon research, only then finally my bombers started to actually kill enemy caps,  for some reason he decided to move his entire fleet closer to my SB and Titan and i was able to kill the Ragnarov as well. Ultimately, he lost half of his capships and retreated.

 

Then i took my Titan through alternate route across the map to his capital planet, reposessed it and game over.

 

 

Reply #13 Top

Out of about 3 games I've played since the latest beta patch with about a few dozen different AI, I've only seen one AI continue to build frigates/cruisers after they had capital ships and a titan. Consequently, this AI roflstomped all the other AI near them until it ran into a starbase because it actually had a fleet to back up the capitals. 

Reply #14 Top

Again, having some way to determine fleet % or layout would be nice to keep stuff like this from happening, but the AI is a retard for a reason -to promote MP games.  You trade one set of total pain in the ass issues for another.

Reply #15 Top

Quoting SemazRalan, reply 14
Again, having some way to determine fleet % or layout would be nice to keep stuff like this from happening, but the AI is a retard for a reason -to promote MP games.  You trade one set of total pain in the ass issues for another.
End of SemazRalan's quote

I'm pretty sure that's not true at all, since SP has always been more popular then MP and deliberately doing that would earn a pretty bad reputation and harm sales.

Reply #16 Top

Are you telling me you have Starbase before a titan? :banhammer:

You are not doing a fleet because you don't like it? <_<

By the time the AI pulls out 14 cpaital and a titan you should have a well balanced massive fleet. You really must be doing somethign wrong.

 

How long does it take you to have 3 colonise planet usually? Do you open with a MoMo? Do you do tech a lot at 1st? (Don't tech up too much at 1st, do you do fleet research?)

We could do a coop VS AI to see what you do wrong in your opening moves but if you move well (which is critiqual to stomp vicisou CPU) you shoudl hold all the choque point within 15 min... else you will get stomped. PVP is another story but vs AI, it's all about enticipating the path and putting the right amount of fleet/repaire/static defence in the path.

Reply #17 Top

Quoting crisaron, reply 16
Are you telling me you have Starbase before a titan?

You are not doing a fleet because you don't like it?

By the time the AI pulls out 14 cpaital and a titan you should have a well balanced massive fleet. You really must be doing somethign wrong.
End of crisaron's quote

Perhaps im a bit rusty but a few of those fights i had against a cruel advent ai my well balanced fleet with just 2 fewer capitals ran into a brick wall against those AI as their revelation battlecruiser spam incapacitated practically my entire cap fleet while my subcapitals were one by one mind controlled away from me until i was forced to retreat. XO

 

I think in addition to fixing the issue of AIs not building their own support fleet, they should rework the speed with which ships can be "mind controlled" away. just a thought. :P