Advent " super " weapon

Dear Forum,


I really think the advent super weapon is a joke. Its easily counterd with 1/2 culture spreaders ( temple of xx / broadcast center)

Yesterday i build 6 of them, i target 6 different planets and all off them fall to my culture for 1-2 minutes then it dissapates.

What did it reallt accomplish? nothing imo.

If have 6 novalith I could nuke 6 asteroids - 3 planets. If i had 6 of the vasari I could destroy all the buildings at 1 planet en phase jump there with my fleet.

 

I feel the advent super weapon is really weak. I might be using it wrong.

Can ppl explain to me how to use them correctly or if they agree with me

 

THanks

15,117 views 13 replies
Reply #1 Top

Your ships gain, I believe, a 25% damage boost when in a planet that's been hit by a Deliverance Engine.

You can also combo Deliverance culture with Eyes of the Converted to let you see huge portions of enemy territory.

Finally, if you had 6, you were better off cycling them on single targets, that would have kept the culture there long enough to overthrow the planet.

However, yes, the Deliverance Engine has always been a joke compared to the other two, especially with it's huge prerequesites.

Reply #2 Top

Quoting Mr., reply 1
Your ships gain, I believe, a 25% damage boost when in a planet that's been hit by a Deliverance Engine.

You can also combo Deliverance culture with Eyes of the Converted to let you see huge portions of enemy territory.

Finally, if you had 6, you were better off cycling them on single targets, that would have kept the culture there long enough to overthrow the planet.

However, yes, the Deliverance Engine has always been a joke compared to the other two, especially with it's huge prerequesites.
End of Mr.'s quote

 

Thanks for the tip , I will try that next time. its still weird I will need 4~6 of them to do that , were 2 novalith do "almost" the same.


Any one else more thoughts ?

Reply #3 Top

Quoting Mr., reply 1
Your ships gain, I believe, a 25% damage boost when in a planet that's been hit by a Deliverance Engine.

You can also combo Deliverance culture with Eyes of the Converted to let you see huge portions of enemy territory.

Finally, if you had 6, you were better off cycling them on single targets, that would have kept the culture there long enough to overthrow the planet.

However, yes, the Deliverance Engine has always been a joke compared to the other two, especially with it's huge prerequesites.
End of Mr.'s quote

If anything it should be like the TEC loyalists novalith. The ability to acquire it at tier 6 with no prerequesites.

Reply #4 Top

Quoting Rovert10, reply 3
If anything it should be like the TEC loyalists novalith. The ability to acquire it at tier 6 with no prerequesites.
End of Rovert10's quote

Yes, I too would also like to see one Advent receive an early superweapon, like TEC Loyalists do/did.

Here is a link to a summary of the  superweapons.   Yes, repeated shots from 2 guns, say every 3 minutes, will eventually bring allegiance to zero, and affect the adjoining planets as well. 

Reply #5 Top


Dear Forum,


I really think the advent super weapon is a joke. Its easily counterd with 1/2 culture spreaders ( temple of xx / broadcast center)

Yesterday i build 6 of them, i target 6 different planets and all off them fall to my culture for 1-2 minutes then it dissapates.

What did it reallt accomplish? nothing imo.

If have 6 novalith I could nuke 6 asteroids - 3 planets. If i had 6 of the vasari I could destroy all the buildings at 1 planet en phase jump there with my fleet.

 

I feel the advent super weapon is really weak. I might be using it wrong.

Can ppl explain to me how to use them correctly or if they agree with me

 

THanks

End of quote

 

I've always seen the advent superweapon more as a kind of support type weapon. You can really gain quite a bonus when attacking a planet if you shift the culture there to your side, as the enemy will lost his bonus and you will gain yours with shield mitigation and such. And I think at least (though I'm not sure, and can't look up atm) one of the new Advent Loyalist techs will boost your strength in your culture.

But yeah, TEC can 1 shot Moons and Asteroids or really kill alot of population, and advent weapon is kind of harmless in direct comparison.

Reply #6 Top

Quoting Sonntagshut, reply 5

quoting post
Dear Forum,


I really think the advent super weapon is a joke. Its easily counterd with 1/2 culture spreaders ( temple of xx / broadcast center)

Yesterday i build 6 of them, i target 6 different planets and all off them fall to my culture for 1-2 minutes then it dissapates.

What did it reallt accomplish? nothing imo.

If have 6 novalith I could nuke 6 asteroids - 3 planets. If i had 6 of the vasari I could destroy all the buildings at 1 planet en phase jump there with my fleet.

 

I feel the advent super weapon is really weak. I might be using it wrong.

Can ppl explain to me how to use them correctly or if they agree with me

 

THanks



 

I've always seen the advent superweapon more as a kind of support type weapon. You can really gain quite a bonus when attacking a planet if you shift the culture there to your side, as the enemy will lost his bonus and you will gain yours with shield mitigation and such. And I think at least (though I'm not sure, and can't look up atm) one of the new Advent Loyalist techs will boost your strength in your culture.

But yeah, TEC can 1 shot Moons and Asteroids or really kill alot of population, and advent weapon is kind of harmless in direct comparison.
End of Sonntagshut's quote

 

I think instead of nerfing the superweapon, stardock should just buff the Hardened cities, shield generator, etc to offer more protection. Im sorry but if an advent player or TEC player invest the money into getting upgrades all their planets should be protected. HC and SG seem useless right now because they don't do much against the Novalith unless your Desert/Terran/Volcano/Ice worlds actually have their Infrastructure upgraded

Reply #7 Top

Well you could also change the Novalith just into dealing %-based damage instead of total damage. Upgraded Asteroids and Moons have 2500HP, a Novalith simply does more than that.

It could just do 90% damage which are reduced by certain percentages through the techs mentioned, and planetary shields.

Reply #8 Top

I think the big thing that you are missing is that the Advent Deliverance Engine ignores starbase Aux-Govt type effects.  Those effects prevent bombardment from causing loss of control of a planet, but since the Deliverance Engine is culture based, you can use it to help break a defensive line by simply stripping the planet out from underneath the starbase.  Think of how this could be used to help break a TEC Loyalist who is super heavy turtled.  If you strip the planet of their control, then attack, they lose armor, and damage from all of their units in the system, which makes it easier to attack.  Couple this will the bonus for being in your culture, and your forces may actually have an advantage when attacking.

Reply #9 Top

In trinity I agree the deliverance engine was a joke, and quite frankly it's pretty pathetic conpared to the novalith or the kostura. That said, it's usefulness has gone up somewhat with the new advent bonuses in culture.

However, I think the biggest problem with it right now is theres an easy counter to negate most if not all of it's effects. I got shot 3 times by one yesterday and because of the sheer number of culture centers I had, their cluture didn't even register on any of my planets that got hit. No allegiance change in the slightest and no reduction in culture output. After the third shot the AI scuttled it.

On the other hand, I don't really see a defense against the kostura. The novalith, the obvious defense is to get aux. government, which depending on the size of your empire, that's a lot of starbases and a lot of resources and even so, it will still kill population reducing tax income, and reduce your trade income. Against the deliverance engine, just add a few culture centers and I think the only buff they will get from it is the damage bonus.

Reply #10 Top

Quoting killroyisthekob, reply 8
I think the big thing that you are missing is that the Advent Deliverance Engine ignores starbase Aux-Govt type effects.  Those effects prevent bombardment from causing loss of control of a planet, but since the Deliverance Engine is culture based, you can use it to help break a defensive line by simply stripping the planet out from underneath the starbase.  Think of how this could be used to help break a TEC Loyalist who is super heavy turtled.  If you strip the planet of their control, then attack, they lose armor, and damage from all of their units in the system, which makes it easier to attack.  Couple this will the bonus for being in your culture, and your forces may actually have an advantage when attacking.
End of killroyisthekob's quote

 

Here are some fun stats, one D-engine shot will usually take around 20% allegiance  from the enemy planet. This takes about 5-6 shots to take down a planet through the D engine. A fully upgraded terran planet takes two shots from a novalith. I think the main point is while the D-engine does its job, it doesn't do it well or nearly as time efficient as the Novalith.

Reply #11 Top

Quoting killroyisthekob, reply 8
I think the big thing that you are missing is that the Advent Deliverance Engine ignores starbase Aux-Govt type effects.  Those effects prevent bombardment from causing loss of control of a planet, but since the Deliverance Engine is culture based, you can use it to help break a defensive line by simply stripping the planet out from underneath the starbase.  Think of how this could be used to help break a TEC Loyalist who is super heavy turtled.  If you strip the planet of their control, then attack, they lose armor, and damage from all of their units in the system, which makes it easier to attack.  Couple this will the bonus for being in your culture, and your forces may actually have an advantage when attacking.
End of killroyisthekob's quote

 

Or you walk in with the Coronata's ultimate and immediately take control of the planet. That thing is WAY more powerful then the Deliverance Engine for this purpose because instead of neutralizing the planet you actually get ownership. It also requires one shot, never fails, and doesn't require you to spend the resources to build Deliverance Engines.

Reply #12 Top

Quoting Tridus, reply 11
Or you walk in with the Coronata's ultimate and immediately take control of the planet. That thing is WAY more powerful then the Deliverance Engine for this purpose because instead of neutralizing the planet you actually get ownership. It also requires one shot, never fails, and doesn't require you to spend the resources to build Deliverance Engines.
End of Tridus's quote

Yeah so you have Rebels with a underpowered superweapon, and Loyalist with an obsolete superweapon, this surely is wonderful xD.

The fact with the coronata makes it even worse ^^.

Reply #13 Top

The deliverance engine will be used a bit more with Rebellion I think now that Advent culture research gives phase missile block. Late game against the Vasari the Advent will only stand a chance in their own culture, and the Deliverance engine is the only way they can really go on the offensive and bring their culture with them. That gives the total fleet buff to +25% damage, +6% shield mitigation and an extra 20% phase missile block. If you reach the real end game you'll probably want to get these online now.

Of course the Vasari aren't the current beta, so its still useless currently. ;P