[.86][Bug] AI Sovereign Traits, Invisible Rivers, Custom Sovereigns, etc.

A list of bugs I've encountered so far in FE Beta. I'm sure some (if not all) of these have been reported, but here we go.

 

- AI sovereigns in the game will gain a bunch of strange traits after ending the first turn (they all get Merchant I and one or more "Path of the" traits). You can see this in the Knowledge Base, and also if you start a new game in the same session (it shows up in the sovereign selection screen).

 

- Parts of a river, or sometimes an entire river, will be invisible. You know it's there because it shows up on the tooltip, has a movement penalty and building a settlement near it will allow you to construct the Dock improvement.

 

- Enemies can cast melee range spells (such as Burning Hands) at long range.

 

- The "+Mana per Turn" item property does not appear to work, and it does not show up in the Knowledge Base on items that have it.

 

- Custom sovereigns are often a different race to what was chosen. For example, you might create an Amarian sovereign but he'll turn out to be Altarian, with Altarian stats.

 

- Custom sovereigns will always display their race as "Human" when choosing them in a different session to the one they were created in.

 

- Custom factions do not save the secondary colour you choose, it always reverts to the default secondary colour. I notice there is no line for secondary colours (or non-faction primary colours) in the XML.

 

There's probably a few more I cannot recall at the moment. There's also things like spelling errors, graphical/UI defects, AI quirks and out of memory crashes, but I'm sure those will get ironed out as the Beta progresses.

 

EDIT: I realise I have posted this in the wrong forum. Apologies.

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Reply #1 Top

It's not just rivers that can be invisible, I've posted on rivers, hills, forests, and mountains that look like plains in the game, and you have to mouse over them to see what they really are.

https://forums.elementalgame.com/418719