[.86 Suggestion] Faction Differentiation : Units

Does it feel like all the units are the same regardless of what faction you play? That's cause they are! Brad has stated one of the primary goals right now is faction differentiation. Here's one idea that might help and make the game more interesting.

Custom weapons/traits for each faction.

This seems so simple and obvious to me that I really don't know why it hasn't been implemented. The key is to make them fit with the flavor of each race. Here's some easy examples.

 

For Yithril - Greatclub - A massive stone club so heavy that only a Trog could think of trying to wield it. It is a two handed weapon that has high attack power and gives the unit bash (like orges can knock units prone). It is very heavy though and will nearly max out the encumberance of even a trog meaning they cannot wear heavy armor.

For Tarth - Bolas - THis would be an accessory like a throwing knife. A weapon once used for sport in the gladiator ring. The tarth have embraced and  perfected it and enjoy watching heavily armored opponents stumbling around on the battle field. This would give them a bola throw ability. I was thinking 3 range. Lowers initiative for that unit for the next 2 turns and has a chance of knocking the unit prone based on the units encumberance.

For Resoln - Wraith Staff - A weapon that take advantage of the Resoln peoples' magical nature. With every strike it does additional magic damage and heals the attacking unit for the same amount.

For Kraxis - Phalanx - A trait. If possible this should require a spear and/or shield. This should provide an activatable ability that forfeits the units turn to gain 1 counterattack + 5 defense and + 5 dodge. This would reflect the defensive strategies they learned while far outnumbered by the fallen and fighting for their lives.

 

These are just a few examples. Imagine how much flavor this would add to the game if you think about fighting the yithril you know you'll need some archers because you don't want your units anywhere near those greatclubs. You'll remember the bolas of the Tarthan people as your heavy troops end up sprawled on the ground and vulnerable. You might be frustrated trying to get to those kraxian archers. And you'll have to make sure you finish off those Resoln staff bearer units before you start on the next one.

I'm sure there's plenty more ideas that could add to the flavor of each race.

7,477 views 5 replies
Reply #1 Top

I can only agree with this 100% - some of the faction differentiations that I mentioned in one of my threads also focused on unit specific differentiations. Some are a bit more meta than direct weapon/trait modification: a faction that can only support 3-people units, but their units can have up to 5 traits in the designer; and a faction that knows (and can only use) company-sized (9-people) units but have significant penalties to their stats.

 

Reply #2 Top

A thousand times yes!

Reply #3 Top

Great ideas

For Kraxis - Phalanx - A trait. If possible this should require a spear and/or shield. This should provide an activatable ability that forfeits the units turn to gain 1 counterattack + 5 defense and + 5 dodge. This would reflect the defensive strategies they learned while far outnumbered by the fallen and fighting for their lives.
End of quote

This one needs work, the ability to carry both a spear and a shield would be an awesome ability by itself.

I always thought defend should give a counter attack for everyone to allow actual fortification.

 

Reply #4 Top

The term I came up with for the weapon is Hasta. It is the roman term for a one-handed spear used by the phalanx. I actually just made one and put it into the game. Very fun addition. I made it a unique weapon for Kraxis, Yithril, and Capitar. It made sense to me to make it available in the later tiers when tower shields are used. I made mine a little more vanilla, 10 damage, 12 weight, 66% ignore armor. Otherwise I would have to balance the rest of the weapons against it. I also added some defense to staves and made them cost labor. No reason to have a useless weapon in the game.

Reply #5 Top

Nice. I think I might try my hand at a weapon/armor rebalance myself.