[UI Suggestion] Show Movement Path, before moving the unit

I always get my units into danger, because they will instantly move along the quickest path to the target, even if that means moving right beside a deadly enemy. It would be nice to have a feature that shows the path, then you click again to permit it.

4,924 views 9 replies
Reply #1 Top

If the pathfinding can't be improved, then yes we need this feature badly.

Reply #3 Top

It'd be nice to be able to manually lay down the path, too, which would require that feedback before movement.

Reply #4 Top

Quoting CHiZZoPs, reply 3
It'd be nice to be able to manually lay down the path, too, which would require that feedback before movement.
End of CHiZZoPs's quote


I think that this is even better! Maybe both ideas could be implemented? I find I load my auto-saves frequently because my units don't behave in the way I want them to. More control is better!

Reply #5 Top

Yeah I was excited about the path showing until I realized it only shows up after you move.  It is a small improvement which is nice, but really needs to show up before I have to actually move.  Also as I think as is being suggested above, if I could shift-click along my route to set way points that would be the ideal movement scheme (I've never actually tried this but I assume that is not currently an option).

 

Reply #6 Top

Yea ... Pathfinding does seem a bit off, although I'm sure it is better than it was previously.

Reply #7 Top

I frequently send units in completely the wrong direction when I'm clicking with a top mountain top immediately below where I want to go.

 

Reply #8 Top

Quoting Nathan, reply 7
I frequently send units in completely the wrong direction when I'm clicking with a top mountain top immediately below where I want to go.
End of Nathan's quote

Happens to me frequently, too.  Very annoying.

Reply #9 Top

In Civ4, I can just use the 'G' key to see the unit's path to the highlighted square, before right-clicking to confirm sending it there. Doing something similar would be for the best.